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Makefile.in
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arb_program_shader.c
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wined3d: Introduce a structure for shader register indices.
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2012-10-15 13:31:07 +02:00 |
ati_fragment_shader.c
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…
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buffer.c
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context.c
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device.c
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wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
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2012-10-04 14:09:50 +02:00 |
directx.c
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wined3d: Recognize Radeon HD 6970 as reported on some Macs.
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2012-10-10 20:34:12 +02:00 |
drawprim.c
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wined3d: Also issue any queries for index buffers in drawPrimitive().
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2012-08-20 11:01:21 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Introduce a structure for shader register indices.
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2012-10-15 13:31:07 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Use a slightly shorter timeout in wined3d_event_query_finish().
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2012-08-20 11:01:15 +02:00 |
resource.c
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shader.c
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wined3d: Handle SM1 comments in the frontend.
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2012-10-15 13:31:08 +02:00 |
shader_sm1.c
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wined3d: Handle SM1 comments in the frontend.
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2012-10-15 13:31:08 +02:00 |
shader_sm4.c
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wined3d: Handle SM1 comments in the frontend.
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2012-10-15 13:31:08 +02:00 |
state.c
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stateblock.c
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wined3d: wined3d_stateblock_apply() never fails.
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2012-10-08 11:28:37 +02:00 |
surface.c
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wined3d: wined3d_surface_set_palette() never fails.
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2012-10-09 09:59:38 +02:00 |
swapchain.c
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wined3d: wined3d_swapchain_get_desc() never fails.
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2012-10-04 14:09:55 +02:00 |
texture.c
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utils.c
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wined3d: Fix blending test expected results.
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2012-08-21 11:45:43 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d.spec
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wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
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2012-10-04 14:09:50 +02:00 |
wined3d_gl.h
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wined3d: Take the data type of registers into account in the GLSL shader backend.
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2012-09-25 11:19:15 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Handle SM1 comments in the frontend.
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2012-10-15 13:31:08 +02:00 |