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Makefile.in
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wined3d: Introduce a SPIR-V shader backend for the Vulkan adapter.
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2020-05-12 23:07:44 +02:00 |
adapter_gl.c
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wined3d: Set "device->d3d_initialized" in wined3d_device_set_implicit_swapchain().
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2020-06-02 11:14:54 +02:00 |
adapter_vk.c
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wined3d: Implement swapchains for the Vulkan adapter.
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2020-05-29 20:05:31 +02:00 |
arb_program_shader.c
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wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in arbfp_blit_supported().
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2020-06-03 21:48:43 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Implement Vulkan constant buffer descriptors.
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2020-05-12 23:07:44 +02:00 |
context.c
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wined3d: Get rid of the "d3d_initialized" check in context_resource_released().
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2020-06-03 21:48:30 +02:00 |
context_gl.c
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wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in the FBO cache.
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2020-06-04 13:50:44 +02:00 |
context_vk.c
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wined3d: Map Vulkan adapter bo's persistently on 64-bit architectures.
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2020-05-29 20:05:30 +02:00 |
cs.c
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wined3d: Move swapchain buffer discarding to wined3d_cs_exec_present().
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2020-05-29 20:05:30 +02:00 |
device.c
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wined3d: Use "depth_size" to check for a depth format in resolve_depth_buffer().
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2020-06-04 13:50:47 +02:00 |
directx.c
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wined3d: Wait for the command stream to finish before removing the context in adapter_no3d_uninit_3d().
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2020-06-02 11:14:34 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in glsl_blitter_supported().
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2020-06-03 21:48:48 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Implement pipeline statistics queries for the Vulkan adapter.
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2020-05-27 18:42:47 +02:00 |
resource.c
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sampler.c
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shader.c
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wined3d: Store the wined3d primitive type in the wined3d state structure.
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2020-05-20 20:10:19 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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wined3d: Implement shader_spirv_select().
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2020-05-19 21:49:18 +02:00 |
state.c
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stateblock.c
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wined3d: Store the wined3d patch vertex count in the wined3d state structure.
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2020-05-20 20:10:23 +02:00 |
surface.c
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wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in texture2d_blt().
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2020-06-03 21:48:58 +02:00 |
swapchain.c
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wined3d: Create WINED3D_NO3D swapchain surfaces without GPU access.
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2020-06-02 11:14:45 +02:00 |
texture.c
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wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in fbo_blitter_blit().
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2020-06-04 13:50:42 +02:00 |
utils.c
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wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in create_and_bind_fbo_attachment().
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2020-06-04 13:50:52 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Implement Vulkan draws.
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2020-05-18 19:35:27 +02:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_flush().
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2020-05-20 21:32:02 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Remove no longer needed output parameter in wined3d_swapchain_state_set_fullscreen().
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2020-05-18 19:34:57 +02:00 |
wined3d_private.h
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wined3d: Implement swapchains for the Vulkan adapter.
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2020-05-29 20:05:31 +02:00 |
wined3d_vk.h
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wined3d: Implement swapchains for the Vulkan adapter.
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2020-05-29 20:05:31 +02:00 |