wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in arbfp_blit_supported().

The idea is to get rid of the WINED3DFMT_FLAG_DEPTH and
WINED3DFMT_FLAG_STENCIL format flags, and instead introduce a flag similar to
WINED3DFMT_FLAG_RENDERTARGET that indicates whether the format can be used
with WINED3D_BIND_DEPTH_STENCIL.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-06-03 15:40:07 +04:30 committed by Alexandre Julliard
parent 4616867798
commit 9af34f9aea
1 changed files with 1 additions and 1 deletions

View File

@ -7722,7 +7722,7 @@ static BOOL arbfp_blit_supported(enum wined3d_blit_op blit_op, const struct wine
if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id)
{
if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
if (dst_format->depth_size || dst_format->stencil_size)
blit_op = WINED3D_BLIT_OP_DEPTH_BLIT;
else
blit_op = WINED3D_BLIT_OP_COLOR_BLIT;