wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in glsl_blitter_supported().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -12975,7 +12975,7 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
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if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id)
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{
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if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
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if (dst_format->depth_size || dst_format->stencil_size)
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blit_op = WINED3D_BLIT_OP_DEPTH_BLIT;
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else
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blit_op = WINED3D_BLIT_OP_COLOR_BLIT;
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