wined3d: Wait for the command stream to finish before removing the context in adapter_no3d_uninit_3d().

Like we do in adapter_gl_uninit_3d() and adapter_vk_uninit_3d().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-06-02 03:46:59 +04:30 committed by Alexandre Julliard
parent b4a868b8ad
commit acb7923881
1 changed files with 2 additions and 0 deletions

View File

@ -2573,6 +2573,8 @@ static void adapter_no3d_uninit_3d(struct wined3d_device *device)
context_no3d = &wined3d_device_no3d(device)->context_no3d;
device->blitter->ops->blitter_destroy(device->blitter, NULL);
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
device_context_remove(device, context_no3d);
wined3d_context_cleanup(context_no3d);
}