Sweden-Number/dlls/wined3d
Henri Verbeet c697bdc3a1 wined3d: Remove some code that doesn't make a whole lot of sense.
The "instr" parameter to shader_glsl_gen_modifier() is actually a source
parameter, so comparing against WINED3DSIO_TEXKILL is just silly.
2009-04-02 16:28:29 +02:00
..
Makefile.in wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
arb_program_shader.c wined3d: Use a more reasonable name for "SHADER_OPCODE_ARG". 2009-04-01 14:24:19 +02:00
ati_fragment_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
baseshader.c wined3d: Use a more reasonable name for "SHADER_OPCODE_ARG". 2009-04-01 14:24:19 +02:00
basetexture.c wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct. 2009-03-31 12:39:27 +02:00
buffer.c wined3d: Store the format_desc itself in struct wined3d_stream_info_element. 2009-03-30 15:11:24 +02:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
cubetexture.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
device.c wined3d: Don't leak the swapchain in IWineD3DDeviceImpl_Reset() if the display mode is unsupported. 2009-03-31 12:42:20 +02:00
directx.c wined3d: Check for the presence of wglGetExtensionsStringARB. 2009-03-30 15:10:00 +02:00
drawprim.c wined3d: Store the format_desc itself in struct wined3d_stream_info_element. 2009-03-30 15:11:24 +02:00
gl_compat.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
glsl_shader.c wined3d: Remove some code that doesn't make a whole lot of sense. 2009-04-02 16:28:29 +02:00
nvidia_texture_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
palette.c wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
pixelshader.c wined3d: Add texrect_fixup bitfield to ps_compile_args struct. 2009-03-31 12:40:10 +02:00
query.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
resource.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
state.c wined3d: Simplify sampler_texmatrix using pow2Matrix_identity. 2009-03-31 12:40:30 +02:00
stateblock.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
surface.c wined3d: Don't use rtInternal for surfaces that are on a swapchain. 2009-03-25 11:12:49 +01:00
surface_base.c wined3d: Care for things like pitch and blocksize when copying DXT surfaces. 2009-03-31 12:42:00 +02:00
surface_gdi.c wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. 2009-03-24 12:57:21 +01:00
swapchain.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
utils.c wined3d: Advertise post pixelshader blending for a few more formats. 2009-03-30 14:22:06 +02:00
vertexdeclaration.c wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
vertexshader.c wined3d: Separate the internal representation of vertex declaration elements from the struct used to create it. 2009-03-27 15:51:25 +01:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. 2009-03-24 12:57:21 +01:00
volumetexture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
wined3d.spec wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00
wined3d_gl.h wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
wined3d_main.c wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_private.h wined3d: Use a more reasonable name for "SHADER_OPCODE_ARG". 2009-04-01 14:24:19 +02:00
wined3d_private_types.h wined3d: Don't use the opcode_token field in the GLSL backend. 2009-04-01 14:23:56 +02:00