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Makefile.in
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wined3d: Use a swapchain for GDI surfaces.
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2008-08-19 12:21:32 +02:00 |
arb_program_shader.c
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wined3d: Make some more ARB program functions private to the backend.
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2008-09-24 12:53:16 +02:00 |
ati_fragment_shader.c
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wined3d: Remove useless hash_table_t typedef.
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2008-08-29 12:26:55 +02:00 |
baseshader.c
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wined3d: Make some more GLSL functions private to the backend.
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2008-09-24 12:53:23 +02:00 |
basetexture.c
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wined3d: Remove some assumptions that PreLoad() will always bind the texture.
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2008-09-17 20:49:38 +02:00 |
clipper.c
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
context.c
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wined3d: Destroy FBO entries in the context.
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2008-09-22 12:20:24 +02:00 |
cubetexture.c
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wined3d: Set the texture name at surface creation.
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2008-09-25 11:52:50 +02:00 |
device.c
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wined3d: Enable lights on the correct swapchain.
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2008-10-06 13:06:44 +02:00 |
directx.c
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wined3d: Handle texture coordinates the same way we handle other vertex attributes.
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2008-09-25 11:53:10 +02:00 |
drawprim.c
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wined3d: Handle texture coordinates the same way we handle other vertex attributes.
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2008-09-25 11:53:10 +02:00 |
glsl_shader.c
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wined3d: Make some more GLSL functions private to the backend.
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2008-09-24 12:53:23 +02:00 |
indexbuffer.c
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wined3d: Update copyright lines.
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2008-04-02 20:22:42 +02:00 |
nvidia_texture_shader.c
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wined3d: Add a '\n' to Wine traces.
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2008-09-02 13:59:11 +02:00 |
palette.c
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wined3d: Don't store primary surface palette in device palettes.
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2008-03-25 11:53:55 +01:00 |
pixelshader.c
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wined3d: Move part of the shader instruction table to the backend.
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2008-09-24 12:53:05 +02:00 |
query.c
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wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
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2008-04-07 21:18:18 +02:00 |
resource.c
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Assorted spelling fixes.
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2008-01-23 21:16:22 +01:00 |
state.c
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wined3d: Add a checkGLcall() at the end of loadTexCoords().
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2008-09-17 20:50:04 +02:00 |
stateblock.c
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wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
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2008-09-04 12:26:59 +02:00 |
surface.c
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wined3d: Split SetGlTextureDesc() up.
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2008-09-25 11:52:42 +02:00 |
surface_base.c
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wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05 14:09:37 +02:00 |
surface_gdi.c
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wined3d: Split SetGlTextureDesc() up.
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2008-09-25 11:52:42 +02:00 |
swapchain.c
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wined3d: Skip copying the depth stencil if it's discarded.
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2008-09-23 12:25:18 +02:00 |
swapchain_base.c
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wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
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2008-09-04 12:26:59 +02:00 |
swapchain_gdi.c
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wined3d: Add a swapchain method to set the dest override.
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2008-08-19 12:25:20 +02:00 |
texture.c
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wined3d: Set the texture name at surface creation.
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2008-09-25 11:52:50 +02:00 |
utils.c
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wined3d: Implement YV12 support for emulated overlays.
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2008-09-02 14:55:50 +02:00 |
vertexbuffer.c
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wined3d: Update copyright lines.
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2008-04-02 20:22:42 +02:00 |
vertexdeclaration.c
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wined3d: Don't try to draw with unsupported attribute data types.
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2008-09-22 12:20:34 +02:00 |
vertexshader.c
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wined3d: Move part of the shader instruction table to the backend.
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2008-09-24 12:53:05 +02:00 |
volume.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
volumetexture.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
wined3d.spec
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
wined3d_main.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
wined3d_private.h
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wined3d: Handle texture coordinates the same way we handle other vertex attributes.
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2008-09-25 11:53:10 +02:00 |
wined3d_private_types.h
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |