Sweden-Number/dlls/wined3d
Józef Kucia 1f0be7befe wined3d: Add driver and device UUIDs to adapter identifiers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-12 20:31:33 +01:00
..
Makefile.in wined3d: Move OpenGL initialisation code to adapter_gl.c. 2018-08-17 18:47:00 +02:00
adapter_gl.c wined3d: Add driver and device UUIDs to adapter identifiers. 2019-03-12 20:31:33 +01:00
arb_program_shader.c wined3d: Rename state entry structures. 2019-03-04 19:34:57 +01:00
ati_fragment_shader.c wined3d: Rename state entry structures. 2019-03-04 19:34:57 +01:00
buffer.c wined3d: Invalidate _SYSMEM location when mapping opengl buffer. 2019-02-13 19:45:24 +01:00
context.c wined3d: Rename state entry structures. 2019-03-04 19:34:57 +01:00
cs.c wined3d: Store base vertex draw capabilities in struct wined3d_d3d_info. 2019-03-04 19:34:41 +01:00
device.c wined3d: Rename StateTable. 2019-03-04 19:34:55 +01:00
directx.c wined3d: Add driver and device UUIDs to adapter identifiers. 2019-03-12 20:31:33 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement eval_sample_index shader instruction. 2019-03-06 18:31:51 +01:00
nvidia_texture_shader.c wined3d: Rename state entry structures. 2019-03-04 19:34:57 +01:00
palette.c wined3d: Execute all CS commands before setting palette entries. 2019-01-14 17:25:49 +01:00
query.c wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS. 2018-11-21 17:06:42 +01:00
resource.c wined3d: Introduce general helper function to get sample count for resource. 2019-03-04 19:34:46 +01:00
sampler.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
shader.c wined3d: Rename MAX_CLIP_DISTANCES to WINED3D_MAX_CLIP_DISTANCES. 2019-02-22 21:23:18 +01:00
shader_sm1.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm4.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
state.c wined3d: Rename state entry structures. 2019-03-04 19:34:57 +01:00
stateblock.c wined3d: Rename HIGHEST_TRANSFORMSTATE to WINED3D_HIGHEST_TRANSFORM_STATE. 2019-02-22 21:23:23 +01:00
surface.c wined3d: Remove unnecessary src_format NULL check from ffp_blit_supported(). 2019-02-12 23:02:28 +01:00
swapchain.c wined3d: Execute all CS commands before changing swapchain palette. 2019-01-14 17:25:49 +01:00
texture.c wined3d: Introduce general helper function to get sample count for resource. 2019-03-04 19:34:46 +01:00
utils.c wined3d: Add R8G8_UNORM vertex format. 2019-03-04 12:25:21 +01:00
version.rc
vertexdeclaration.c wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS. 2019-02-22 12:26:16 +01:00
view.c wined3d: Introduce a separate structure for OpenGL shader resource view information. 2018-11-13 20:54:28 +01:00
wined3d.spec wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
wined3d_gl.h wined3d: Add driver and device UUIDs to adapter identifiers. 2019-03-12 20:31:33 +01:00
wined3d_main.c wined3d: Rename ShaderBackend registry setting to shader_backend. 2019-02-28 21:37:30 +01:00
wined3d_private.h wined3d: Add driver and device UUIDs to adapter identifiers. 2019-03-12 20:31:33 +01:00