wined3d: Rename MAX_CLIP_DISTANCES to WINED3D_MAX_CLIP_DISTANCES.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2870,7 +2870,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
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gl_info->limits.arb_ps_temps = 0;
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES, &gl_max);
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gl_info->limits.user_clip_distances = min(MAX_CLIP_DISTANCES, gl_max);
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gl_info->limits.user_clip_distances = min(WINED3D_MAX_CLIP_DISTANCES, gl_max);
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TRACE("Clip plane support - max planes %d.\n", gl_max);
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if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
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@ -257,7 +257,7 @@ struct glsl_shader_prog_link
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DWORD constant_update_mask;
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unsigned int constant_version;
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DWORD shader_controlled_clip_distances : 1;
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DWORD clip_distance_mask : 8; /* MAX_CLIP_DISTANCES, 8 */
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DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
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DWORD padding : 23;
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};
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@ -966,7 +966,7 @@ static HRESULT shader_calculate_clip_or_cull_distance_mask(
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/* Clip and cull distances are packed in 4 component registers. 0 and 1 are
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* the only allowed semantic indices.
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*/
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if (e->semantic_idx >= MAX_CLIP_DISTANCES / 4)
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if (e->semantic_idx >= WINED3D_MAX_CLIP_DISTANCES / 4)
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{
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*mask = 0;
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WARN("Invalid clip/cull distance index %u.\n", e->semantic_idx);
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@ -218,7 +218,7 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states,
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stateblock_set_bits(states->renderState, WINEHIGHEST_RENDER_STATE + 1);
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for (i = 0; i < WINED3D_MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff;
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for (i = 0; i < WINED3D_MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = 0x3ffe;
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states->clipplane = (1u << MAX_CLIP_DISTANCES) - 1;
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states->clipplane = (1u << WINED3D_MAX_CLIP_DISTANCES) - 1;
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states->pixelShaderConstantsB = 0xffff;
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states->pixelShaderConstantsI = 0xffff;
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states->vertexShaderConstantsB = 0xffff;
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@ -264,7 +264,7 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup
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#define WINED3D_MAX_VERTEX_SAMPLERS 4
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#define WINED3D_MAX_COMBINED_SAMPLERS (WINED3D_MAX_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS)
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#define WINED3D_MAX_ACTIVE_LIGHTS 8
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#define MAX_CLIP_DISTANCES 8
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#define WINED3D_MAX_CLIP_DISTANCES 8
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#define MAX_CONSTANT_BUFFERS 15
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#define MAX_SAMPLER_OBJECTS 16
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#define MAX_SHADER_RESOURCE_VIEWS 128
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@ -1009,8 +1009,8 @@ struct wined3d_shader_reg_maps
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DWORD uav_read_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
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DWORD uav_counter_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
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DWORD clip_distance_mask : 8; /* MAX_CLIP_DISTANCES, 8 */
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DWORD cull_distance_mask : 8; /* MAX_CLIP_DISTANCES, 8 */
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DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
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DWORD cull_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
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DWORD usesnrm : 1;
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DWORD vpos : 1;
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DWORD usesdsx : 1;
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@ -1621,9 +1621,9 @@ enum wined3d_pipeline
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#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
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#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
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#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIP_DISTANCES - 1))
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#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
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#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIP_DISTANCES))
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#define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
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#define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
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#define STATE_RASTERIZER (STATE_MATERIAL + 1)
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@ -1921,7 +1921,7 @@ struct wined3d_context
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DWORD transform_feedback_active : 1;
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DWORD transform_feedback_paused : 1;
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DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
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DWORD clip_distance_mask : 8; /* MAX_CLIP_DISTANCES, 8 */
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DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
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DWORD num_untracked_materials : 2; /* Max value 2 */
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DWORD padding : 7;
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@ -2939,7 +2939,7 @@ struct wined3d_state
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DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
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struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
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struct wined3d_vec4 clip_planes[MAX_CLIP_DISTANCES];
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struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
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struct wined3d_material material;
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struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS];
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unsigned int viewport_count;
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@ -3001,7 +3001,7 @@ struct wined3d_stateblock_state
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DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
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struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
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struct wined3d_vec4 clip_planes[MAX_CLIP_DISTANCES];
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struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
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struct wined3d_material material;
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struct wined3d_viewport viewport;
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RECT scissor_rect;
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