wined3d: Store base vertex draw capabilities in struct wined3d_d3d_info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3736,6 +3736,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
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d3d_info->texture_npot_conditional = gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]
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|| gl_info->supported[ARB_TEXTURE_RECTANGLE];
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d3d_info->draw_base_vertex_offset = !!gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX];
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TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages);
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if (!d3d_info->shader_color_key)
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@ -842,7 +842,6 @@ void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs *cs,
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static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_d3d_info *d3d_info = &cs->device->adapter->d3d_info;
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const struct wined3d_gl_info *gl_info = &cs->device->adapter->gl_info;
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const struct wined3d_shader *geometry_shader;
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struct wined3d_device *device = cs->device;
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int base_vertex_idx, load_base_vertex_idx;
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@ -855,14 +854,14 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_direct_draw_parameters *direct = &op->parameters.u.direct;
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if (op->parameters.indexed && gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX])
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if (op->parameters.indexed && d3d_info->draw_base_vertex_offset)
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base_vertex_idx = direct->base_vertex_idx;
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else if (!op->parameters.indexed)
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base_vertex_idx = direct->start_idx;
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}
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/* ARB_draw_indirect always supports a base vertex offset. */
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if (!op->parameters.indirect && !gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX])
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if (!op->parameters.indirect && !d3d_info->draw_base_vertex_offset)
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load_base_vertex_idx = op->parameters.u.direct.base_vertex_idx;
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else
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load_base_vertex_idx = 0;
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@ -205,6 +205,7 @@ struct wined3d_d3d_info
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unsigned int viewport_array_index_any_shader : 1;
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unsigned int texture_npot : 1;
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unsigned int texture_npot_conditional : 1;
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unsigned int draw_base_vertex_offset : 1;
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enum wined3d_feature_level feature_level;
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};
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