Sweden-Number/dlls/wined3d
Stefan Dösinger fb75292875 wined3d: Don't store user memory in allocatedMemory. 2013-12-13 16:55:30 +01:00
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Makefile.in wined3d: Send present operations through a command stream. 2013-09-27 10:33:15 +02:00
arb_program_shader.c wined3d: Use BOOL type where appropriate. 2013-12-12 19:21:36 +01:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer. 2013-12-06 13:14:52 +01:00
context.c wined3d: Get rid of the WINED3DSRGB enum. 2013-11-22 11:37:29 +01:00
cs.c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
device.c wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
directx.c ddraw: Just set the palette caps in ddraw7_GetCaps(). 2013-12-13 12:36:11 +01:00
drawprim.c wined3d: Remove partial surface update support. 2013-11-20 16:54:39 +01:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP. 2013-12-12 12:08:09 +01:00
nvidia_texture_shader.c wined3d: Fix resultarg state handling in nvrc/nvts code. 2013-11-04 17:41:11 +01:00
palette.c wined3d: Get rid of unused palette flags. 2013-12-13 12:36:11 +01:00
query.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
resource.c ddraw: Implement flips inside ddraw. 2013-12-05 12:40:56 +01:00
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Merge texture2d_bind() and texture3d_bind() into wined3d_texture_bind(). 2013-11-21 13:36:29 +01:00
stateblock.c wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
surface.c wined3d: Don't store user memory in allocatedMemory. 2013-12-13 16:55:30 +01:00
swapchain.c wined3d: Remove the render target check in x11_copy_to_screen(). 2013-12-11 15:14:38 +01:00
texture.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
utils.c wined3d: Reimplement wined3d_ftoa(). 2013-11-22 11:37:02 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
wined3d.spec wined3d: Explicitly pass the palette size to wined3d_palette_create(). 2013-12-13 12:36:11 +01:00
wined3d_gl.h wined3d: Use GL_EXT_texture_mirror_clamp when available. 2013-11-07 19:00:50 +01:00
wined3d_main.c wined3d: Avoid LPVOID. 2013-09-19 19:49:01 +02:00
wined3d_private.h wined3d: Don't store user memory in allocatedMemory. 2013-12-13 16:55:30 +01:00