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Makefile.in
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arb_program_shader.c
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wined3d: Enable the mNxN implementation for pixel shaders.
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2007-10-01 13:00:19 +02:00 |
baseshader.c
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wined3d: Nested loop support.
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2007-10-04 12:03:59 +02:00 |
basetexture.c
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…
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clipper.c
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…
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context.c
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wined3d: Remove an unused ChoosePixelFormat line.
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2007-10-09 11:39:50 +02:00 |
cubetexture.c
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…
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device.c
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wined3d: Render to the correct hwnd/hdc.
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2007-10-04 11:38:49 +02:00 |
directx.c
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wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn't need ENTER_GL/LEAVE_GL and they are making GDI calls.
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2007-10-01 12:35:01 +02:00 |
drawprim.c
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wined3d: Check for NULL streams.
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2007-09-20 15:53:19 +02:00 |
glsl_shader.c
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wined3d: Nested loop support.
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2007-10-04 12:03:59 +02:00 |
indexbuffer.c
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…
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palette.c
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pixelshader.c
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wined3d: d3d ignores the sign of the input value in the log instruction.
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2007-10-03 11:03:12 +02:00 |
query.c
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resource.c
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wined3d: Move video memory tracking to the adapter.
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2007-09-24 13:50:43 +02:00 |
state.c
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wined3d: Use EXT-versions of glBlend*.
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2007-10-09 12:34:49 +02:00 |
stateblock.c
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…
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surface.c
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Assorted spelling fixes.
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2007-09-27 20:12:53 +02:00 |
surface_base.c
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wined3d: Move the software blitting to the base surface class.
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2007-09-18 09:54:49 +02:00 |
surface_gdi.c
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wined3d: Move the software blitting to the base surface class.
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2007-09-18 09:54:49 +02:00 |
swapchain.c
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wined3d: CreateContext should not be called between ENTER_GL/LEAVE_GL.
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2007-10-01 12:35:36 +02:00 |
texture.c
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…
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utils.c
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wined3d: Put V8U8 back into the UNKNOWN format group.
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2007-09-25 11:20:33 +02:00 |
vertexbuffer.c
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…
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vertexdeclaration.c
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…
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vertexshader.c
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wined3d: Enable the mNxN implementation for pixel shaders.
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2007-10-01 13:00:19 +02:00 |
volume.c
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…
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volumetexture.c
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…
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wined3d.spec
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wined3d_main.c
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wined3d: Move video memory tracking to the adapter.
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2007-09-24 13:50:43 +02:00 |
wined3d_private.h
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wined3d: Nested loop support.
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2007-10-04 12:03:59 +02:00 |
wined3d_private_types.h
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