.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Only the ARBfp fragement pipeline reads emulated clip coords.
|
2011-09-15 15:41:41 +02:00 |
ati_fragment_shader.c
|
wined3d: Store currently active texture in the wined3d context.
|
2011-08-25 11:31:55 +02:00 |
buffer.c
|
wined3d: Call glFlush after updating a buffer.
|
2011-08-24 11:52:06 +02:00 |
clipper.c
|
…
|
|
context.c
|
wined3d: Remove a useless NULL check (Coverity).
|
2011-08-30 17:27:25 +02:00 |
device.c
|
wined3d: Make the device parameter to wined3d_device_get_display_mode() const.
|
2011-09-22 09:39:16 +02:00 |
directx.c
|
wined3d: Don't load/unload unsupported texture coordinate attribs.
|
2011-09-12 10:09:48 +02:00 |
drawprim.c
|
wined3d: Make the device parameter to drawStridedSlow() const.
|
2011-08-24 11:58:15 +02:00 |
gl_compat.c
|
dlls: Assorted spelling fixes.
|
2011-08-03 14:15:50 +02:00 |
glsl_shader.c
|
wined3d: Make sure that lit doesn't return NaN.
|
2011-09-12 10:09:34 +02:00 |
nvidia_texture_shader.c
|
wined3d: Store currently active texture in the wined3d context.
|
2011-08-25 11:31:55 +02:00 |
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
|
2011-08-29 12:08:20 +02:00 |
shader.c
|
wined3d: When creating a new shader, check shader type and version.
|
2011-09-26 17:57:48 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Disable range fog with per-pixel fog.
|
2011-09-15 15:41:41 +02:00 |
stateblock.c
|
wined3d: Fix spelling.
|
2011-09-21 11:35:43 +02:00 |
surface.c
|
wined3d: Dump the WINEDDBLTFX structure in wined3d_surface_blt().
|
2011-09-20 16:21:38 +02:00 |
swapchain.c
|
wined3d: Don't print the context recreation FIXME for FBO ORM.
|
2011-09-13 09:19:46 +02:00 |
texture.c
|
wined3d: Keep track of the current texture type for each texture unit.
|
2011-08-29 12:08:19 +02:00 |
utils.c
|
wined3d: Report more vertex texture formats.
|
2011-09-09 13:33:58 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
volume.c
|
wined3d: Fetch currently active texture unit from the wined3d_context.
|
2011-08-25 11:31:55 +02:00 |
wined3d.spec
|
wined3d: Get rid of wined3d_device_enum_resources().
|
2011-07-25 21:25:11 +02:00 |
wined3d_gl.h
|
wined3d: Don't hide GL function pointer typedefs behind extension defines.
|
2011-07-29 12:09:26 +02:00 |
wined3d_main.c
|
wined3d: Enable multisampling by default.
|
2011-08-26 11:28:50 +02:00 |
wined3d_private.h
|
wined3d: Don't load/unload unsupported texture coordinate attribs.
|
2011-09-12 10:09:48 +02:00 |