Sweden-Number/dlls/wined3d
Henri Verbeet c1af405054 wined3d: Only set fragment pipe uniforms if they're needed by the shader.
In principle the GL driver also checks the location, but it turns out to be
slightly faster to do it ourselves.
2013-08-16 11:55:24 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Fix handling of cnd instruction with coissue flag. 2013-06-26 18:45:37 +02:00
ati_fragment_shader.c wined3d: Don't pass the device to atifs_free_ffpshader. 2013-05-15 19:04:19 +02:00
buffer.c wined3d: Assume the buffer has a buffer object in buffer_add_dirty_area(). 2013-08-15 16:24:09 +02:00
context.c wined3d: Allow textures as swapchain surfaces. 2013-06-03 11:30:43 +02:00
device.c wined3d: Fix typo. 2013-07-24 11:12:45 -05:00
directx.c wined3d: Work around broken FFP fog with ARB shaders. 2013-06-19 20:09:53 +02:00
drawprim.c wined3d: Move gl_info->limits.max_texture_stages to d3d_info. 2013-04-25 20:25:10 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Only set fragment pipe uniforms if they're needed by the shader. 2013-08-16 11:55:24 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Remove now useless NULL check (Coverity). 2013-05-27 19:02:43 +02:00
sampler.c
shader.c wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode". 2013-05-30 10:57:15 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass fogstart==fogend to GL in fog table mode. 2013-06-19 20:09:53 +02:00
stateblock.c wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader(). 2013-05-29 12:12:32 +02:00
surface.c wined3d: Fix NP2 surface repacking in surface_download_data. 2013-06-20 22:14:35 +02:00
swapchain.c wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
texture.c wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
utils.c wined3d: Implement special fog behavior for orthogonal projection matrices. 2013-07-24 11:09:31 -05:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c
volume.c
wined3d.spec wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
wined3d_gl.h wined3d: Disable occlusion query support if the implementation has 0 counter bits. 2013-04-23 15:35:08 +02:00
wined3d_main.c ddraw: Handle the "DirectDrawRenderer" registry key in wined3d. 2013-05-30 10:57:08 +02:00
wined3d_private.h wined3d: Implement special fog behavior for orthogonal projection matrices. 2013-07-24 11:09:31 -05:00