Sweden-Number/dlls/wined3d
Henri Verbeet bfac6c990d wined3d: Use wined3d_bit_scan() in set_glsl_shader_program().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 17:59:14 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c wined3d: Use wined3d_uint32_compare() in compare_sig(). 2022-01-26 21:53:56 +01:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Use wined3d_bit_scan() in context_preload_textures(). 2022-01-27 17:58:51 +01:00
context_gl.c wined3d: Use wined3d_bit_scan() in wined3d_context_gl_map_fixed_function_samplers(). 2022-01-27 17:59:09 +01:00
context_vk.c wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare(). 2022-01-24 21:44:51 +01:00
cs.c wined3d: Acquire references to mip-map generation shader resource views for command lists by inspecting CS packets. 2022-01-26 21:53:56 +01:00
device.c wined3d: Use wined3d_bit_scan() in wined3d_device_process_vertices(). 2022-01-26 21:53:57 +01:00
directx.c d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER. 2022-01-24 21:44:51 +01:00
gl_compat.c
glsl_shader.c wined3d: Use wined3d_bit_scan() in set_glsl_shader_program(). 2022-01-27 17:59:14 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Use wined3d_bit_scan() in vshader_get_input(). 2022-01-26 21:53:56 +01:00
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all(). 2022-01-24 21:44:51 +01:00
surface.c
swapchain.c
texture.c
utils.c d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER. 2022-01-24 21:44:51 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Handle structured buffers in wined3d_unordered_access_view_vk_clear(). 2022-01-26 21:53:56 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Use wined3d_bit_scan() in vshader_get_input(). 2022-01-26 21:53:56 +01:00
wined3d_shaders.h
wined3d_vk.h