wined3d: Acquire references to mip-map generation shader resource views for command lists by inspecting CS packets.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2022-01-26 15:43:38 +01:00 committed by Alexandre Julliard
parent a33ed42ffe
commit b49062303e
1 changed files with 18 additions and 0 deletions

View File

@ -3714,6 +3714,15 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
break;
}
case WINED3D_CS_OP_GENERATE_MIPMAPS:
{
struct wined3d_cs_generate_mipmaps *op;
op = (struct wined3d_cs_generate_mipmaps *)packet->data;
wined3d_shader_resource_view_decref(op->view);
break;
}
default:
break;
}
@ -3946,6 +3955,15 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
break;
}
case WINED3D_CS_OP_GENERATE_MIPMAPS:
{
struct wined3d_cs_generate_mipmaps *op;
op = (struct wined3d_cs_generate_mipmaps *)packet->data;
wined3d_shader_resource_view_incref(op->view);
break;
}
default:
break;
}