wined3d: Use wined3d_bit_scan() in context_preload_textures().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2022-01-27 15:57:59 +01:00 committed by Alexandre Julliard
parent a7cd33ef51
commit d89bfc39c5
1 changed files with 4 additions and 4 deletions

View File

@ -390,12 +390,12 @@ void context_preload_textures(struct wined3d_context *context, const struct wine
}
else
{
WORD ffu_map = context->fixed_function_usage_map;
uint32_t ffu_map = context->fixed_function_usage_map;
for (i = 0; ffu_map; ffu_map >>= 1, ++i)
while (ffu_map)
{
if (ffu_map & 1)
context_preload_texture(context, state, i);
i = wined3d_bit_scan(&ffu_map);
context_preload_texture(context, state, i);
}
}
}