wined3d: Use wined3d_bit_scan() in context_preload_textures().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -390,12 +390,12 @@ void context_preload_textures(struct wined3d_context *context, const struct wine
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}
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else
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{
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WORD ffu_map = context->fixed_function_usage_map;
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uint32_t ffu_map = context->fixed_function_usage_map;
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for (i = 0; ffu_map; ffu_map >>= 1, ++i)
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while (ffu_map)
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{
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if (ffu_map & 1)
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context_preload_texture(context, state, i);
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i = wined3d_bit_scan(&ffu_map);
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context_preload_texture(context, state, i);
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}
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}
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}
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