wined3d: Use wined3d_bit_scan() in wined3d_context_gl_map_fixed_function_samplers().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2022-01-27 15:58:01 +01:00 committed by Alexandre Julliard
parent d6a7918a46
commit c265f2f2ac
1 changed files with 5 additions and 9 deletions

View File

@ -3570,18 +3570,16 @@ static void wined3d_context_gl_map_fixed_function_samplers(struct wined3d_contex
{
const struct wined3d_d3d_info *d3d_info = context_gl->c.d3d_info;
unsigned int i, tex;
WORD ffu_map;
uint32_t ffu_map;
ffu_map = context_gl->c.fixed_function_usage_map;
if (d3d_info->limits.ffp_textures == d3d_info->limits.ffp_blend_stages
|| context_gl->c.lowest_disabled_stage <= d3d_info->limits.ffp_textures)
{
for (i = 0; ffu_map; ffu_map >>= 1, ++i)
while (ffu_map)
{
if (!(ffu_map & 1))
continue;
i = wined3d_bit_scan(&ffu_map);
if (context_gl->tex_unit_map[i] != i)
{
wined3d_context_gl_map_stage(context_gl, i, i);
@ -3594,11 +3592,9 @@ static void wined3d_context_gl_map_fixed_function_samplers(struct wined3d_contex
/* Now work out the mapping */
tex = 0;
for (i = 0; ffu_map; ffu_map >>= 1, ++i)
while (ffu_map)
{
if (!(ffu_map & 1))
continue;
i = wined3d_bit_scan(&ffu_map);
if (context_gl->tex_unit_map[i] != tex)
{
wined3d_context_gl_map_stage(context_gl, i, tex);