wined3d: Use wined3d_uint32_compare() in compare_sig().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3855,16 +3855,16 @@ static int compare_sig(const struct wined3d_shader_signature *sig1, const struct
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if ((ret = strcmp(e1->semantic_name, e2->semantic_name)))
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return ret;
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if (e1->semantic_idx != e2->semantic_idx)
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return e1->semantic_idx < e2->semantic_idx ? -1 : 1;
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if (e1->sysval_semantic != e2->sysval_semantic)
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return e1->sysval_semantic < e2->sysval_semantic ? -1 : 1;
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if (e1->component_type != e2->component_type)
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return e1->component_type < e2->component_type ? -1 : 1;
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if (e1->register_idx != e2->register_idx)
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return e1->register_idx < e2->register_idx ? -1 : 1;
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if (e1->mask != e2->mask)
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return e1->mask < e2->mask ? -1 : 1;
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if ((ret = wined3d_uint32_compare(e1->semantic_idx, e2->semantic_idx)))
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return ret;
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if ((ret = wined3d_uint32_compare(e1->sysval_semantic, e2->sysval_semantic)))
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return ret;
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if ((ret = wined3d_uint32_compare(e1->component_type, e2->component_type)))
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return ret;
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if ((ret = wined3d_uint32_compare(e1->register_idx, e2->register_idx)))
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return ret;
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if ((ret = wined3d_uint32_compare(e1->mask, e2->mask)))
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return ret;
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}
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return 0;
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}
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