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Makefile.in
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arb_program_shader.c
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wined3d: Rename struct blit_shader to struct wined3d_blitter_ops.
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2017-03-27 10:58:01 +02:00 |
ati_fragment_shader.c
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wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
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2017-03-13 19:28:39 +01:00 |
buffer.c
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wined3d: Handle stream output buffer bind flag.
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2017-03-23 15:14:26 +01:00 |
context.c
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wined3d: Properly handle back-buffers in context_get_rt_size().
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2017-03-23 17:07:59 +01:00 |
cs.c
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wined3d: Send sub-resource copy calls through the command stream.
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2017-03-08 15:30:29 +01:00 |
device.c
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wined3d: Validate the rectangle in wined3d_device_clear_rendertarget_view().
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2017-03-29 08:46:33 +02:00 |
directx.c
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wined3d: Add ARB_transform_feedback3 extension.
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2017-03-28 22:11:33 +02:00 |
drawprim.c
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wined3d: Get rid of the point sprite coordinate origin warning.
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2017-03-23 15:14:13 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Consider buffer strides when generating transform feedback varyings.
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2017-03-28 22:11:33 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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wined3d: Make wined3d samplers responsible for setting texture base level.
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2017-03-20 19:21:21 +01:00 |
shader.c
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wined3d: Specify geometry shader outputs to record in stream output buffers.
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2017-03-28 22:11:33 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize SM4 dcl_index_range opcode.
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2017-03-10 23:21:25 +01:00 |
state.c
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wined3d: Remove irrelevant comment.
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2017-03-20 19:21:24 +01:00 |
stateblock.c
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
surface.c
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wined3d: Introduce a separate function for doing colour fills in the CPU blitter.
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2017-03-29 08:46:30 +02:00 |
swapchain.c
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wined3d: Use WINED3D_BLT_SRC_CKEY to present the logo texture.
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2017-03-27 10:58:03 +02:00 |
texture.c
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wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer().
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2017-03-23 17:07:59 +01:00 |
utils.c
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wined3d: Rename struct blit_shader to struct wined3d_blitter_ops.
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2017-03-27 10:58:01 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Allow creating shader resource views for cube map and rectangle textures.
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2017-03-27 10:57:06 +02:00 |
wined3d.spec
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
wined3d_gl.h
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wined3d: Add ARB_transform_feedback3 extension.
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2017-03-28 22:11:33 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Specify geometry shader outputs to record in stream output buffers.
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2017-03-28 22:11:33 +02:00 |