wined3d: Send sub-resource copy calls through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1674,24 +1674,39 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
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static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *data)
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{
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struct wined3d_surface *dst_surface, *src_surface = NULL;
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const struct wined3d_cs_blt_sub_resource *op = data;
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struct wined3d_texture *dst_texture, *src_texture;
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RECT src_rect, dst_rect;
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dst_texture = texture_from_resource(op->dst_resource);
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dst_surface = dst_texture->sub_resources[op->dst_sub_resource_idx].u.surface;
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if (op->src_resource)
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if (op->dst_resource->type == WINED3D_RTYPE_BUFFER)
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{
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src_texture = texture_from_resource(op->src_resource);
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src_surface = src_texture->sub_resources[op->src_sub_resource_idx].u.surface;
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if (FAILED(wined3d_buffer_copy(buffer_from_resource(op->dst_resource), op->dst_box.left,
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buffer_from_resource(op->src_resource), op->src_box.left,
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op->src_box.right - op->src_box.left)))
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ERR("Failed to copy buffer.\n");
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}
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SetRect(&dst_rect, op->dst_box.left, op->dst_box.top, op->dst_box.right, op->dst_box.bottom);
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SetRect(&src_rect, op->src_box.left, op->src_box.top, op->src_box.right, op->src_box.bottom);
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else if (op->dst_resource->type == WINED3D_RTYPE_TEXTURE_2D)
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{
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struct wined3d_surface *dst_surface, *src_surface = NULL;
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struct wined3d_texture *dst_texture, *src_texture;
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RECT dst_rect, src_rect;
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if (FAILED(wined3d_surface_blt(dst_surface, &dst_rect, src_surface,
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&src_rect, op->flags, &op->fx, op->filter)))
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FIXME("Blit failed.\n");
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dst_texture = texture_from_resource(op->dst_resource);
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dst_surface = dst_texture->sub_resources[op->dst_sub_resource_idx].u.surface;
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if (op->src_resource)
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{
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src_texture = texture_from_resource(op->src_resource);
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src_surface = src_texture->sub_resources[op->src_sub_resource_idx].u.surface;
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}
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SetRect(&dst_rect, op->dst_box.left, op->dst_box.top, op->dst_box.right, op->dst_box.bottom);
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SetRect(&src_rect, op->src_box.left, op->src_box.top, op->src_box.right, op->src_box.bottom);
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if (FAILED(wined3d_surface_blt(dst_surface, &dst_rect, src_surface,
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&src_rect, op->flags, &op->fx, op->filter)))
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FIXME("Blit failed.\n");
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}
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else
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{
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FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(op->dst_resource->type));
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}
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if (op->src_resource)
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wined3d_resource_release(op->src_resource);
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@ -3908,23 +3908,13 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
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unsigned int src_sub_resource_idx, const struct wined3d_box *src_box)
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{
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struct wined3d_texture *dst_texture, *src_texture;
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RECT dst_rect, src_rect;
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HRESULT hr;
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struct wined3d_box dst_box, b;
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TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
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"src_resource %p, src_sub_resource_idx %u, src_box %s.\n",
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device, dst_resource, dst_sub_resource_idx, dst_x, dst_y, dst_z,
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src_resource, src_sub_resource_idx, debug_box(src_box));
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if (src_box && (src_box->left >= src_box->right
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|| src_box->top >= src_box->bottom
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|| src_box->front >= src_box->back))
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{
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WARN("Invalid box %s specified.\n", debug_box(src_box));
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return WINED3DERR_INVALIDCALL;
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}
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if (src_resource == dst_resource && src_sub_resource_idx == dst_sub_resource_idx)
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{
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WARN("Source and destination are the same sub-resource.\n");
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@ -3949,73 +3939,121 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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if (dst_resource->type == WINED3D_RTYPE_BUFFER)
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{
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unsigned int src_offset, size;
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if (dst_sub_resource_idx)
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{
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WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx);
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return WINED3DERR_INVALIDCALL;
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}
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if (src_sub_resource_idx)
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{
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WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx);
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return WINED3DERR_INVALIDCALL;
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}
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if (src_box)
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if (!src_box)
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{
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src_offset = src_box->left;
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size = src_box->right - src_box->left;
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b.left = 0;
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b.top = 0;
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b.right = src_resource->size;
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b.bottom = 1;
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b.front = 0;
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b.back = 1;
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src_box = &b;
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}
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else
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else if ((src_box->left >= src_box->right
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|| src_box->top >= src_box->bottom
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|| src_box->front >= src_box->back))
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{
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src_offset = 0;
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size = src_resource->size;
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}
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if (src_offset > src_resource->size
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|| size > src_resource->size - src_offset
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|| dst_x > dst_resource->size
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|| size > dst_resource->size - dst_x)
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{
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WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
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dst_x, src_offset, size);
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WARN("Invalid box %s specified.\n", debug_box(src_box));
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return WINED3DERR_INVALIDCALL;
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}
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return wined3d_buffer_copy(buffer_from_resource(dst_resource), dst_x,
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buffer_from_resource(src_resource), src_offset, size);
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}
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if (src_box->right > src_resource->size || dst_x >= dst_resource->size
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|| src_box->right - src_box->left > dst_resource->size - dst_x)
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{
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WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
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dst_x, src_box->left, src_box->right - src_box->left);
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return WINED3DERR_INVALIDCALL;
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}
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if (dst_resource->type != WINED3D_RTYPE_TEXTURE_2D)
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dst_box.left = dst_x;
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dst_box.top = 0;
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dst_box.right = dst_x + (src_box->right - src_box->left);
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dst_box.bottom = 1;
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dst_box.front = 0;
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dst_box.back = 1;
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}
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else if (dst_resource->type == WINED3D_RTYPE_TEXTURE_2D)
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{
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struct wined3d_texture *dst_texture = texture_from_resource(dst_resource);
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struct wined3d_texture *src_texture = texture_from_resource(src_resource);
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unsigned int src_level = src_sub_resource_idx % src_texture->level_count;
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if (dst_sub_resource_idx >= dst_texture->level_count * dst_texture->layer_count)
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{
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WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx);
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return WINED3DERR_INVALIDCALL;
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}
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if (src_sub_resource_idx >= src_texture->level_count * src_texture->layer_count)
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{
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WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx);
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return WINED3DERR_INVALIDCALL;
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}
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if (dst_texture->sub_resources[dst_sub_resource_idx].map_count)
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{
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WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx);
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return WINED3DERR_INVALIDCALL;
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}
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if (src_texture->sub_resources[src_sub_resource_idx].map_count)
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{
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WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx);
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return WINED3DERR_INVALIDCALL;
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}
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if (!src_box)
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{
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b.left = 0;
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b.top = 0;
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b.right = wined3d_texture_get_level_width(src_texture, src_level);
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b.bottom = wined3d_texture_get_level_height(src_texture, src_level);
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b.front = 0;
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b.back = 1;
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src_box = &b;
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}
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else if (FAILED(wined3d_texture_check_box_dimensions(src_texture, src_level, src_box)))
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{
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WARN("Invalid source box %s.\n", debug_box(src_box));
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return WINED3DERR_INVALIDCALL;
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}
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dst_box.left = dst_x;
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dst_box.top = dst_y;
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dst_box.right = dst_x + (src_box->right - src_box->left);
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dst_box.bottom = dst_y + (src_box->bottom - src_box->top);
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dst_box.front = 0;
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dst_box.back = 1;
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if (FAILED(wined3d_texture_check_box_dimensions(dst_texture,
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dst_sub_resource_idx % dst_texture->level_count, &dst_box)))
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{
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WARN("Invalid destination box %s.\n", debug_box(&dst_box));
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return WINED3DERR_INVALIDCALL;
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}
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}
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else
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{
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FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource->type));
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return WINED3DERR_INVALIDCALL;
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}
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dst_texture = texture_from_resource(dst_resource);
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src_texture = texture_from_resource(src_resource);
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wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box,
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src_resource, src_sub_resource_idx, src_box, 0, NULL, WINED3D_TEXF_POINT);
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if (src_box)
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{
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SetRect(&src_rect, src_box->left, src_box->top, src_box->right, src_box->bottom);
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}
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else
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{
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unsigned int level = src_sub_resource_idx % src_texture->level_count;
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SetRect(&src_rect, 0, 0, wined3d_texture_get_level_width(src_texture, level),
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wined3d_texture_get_level_height(src_texture, level));
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}
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SetRect(&dst_rect, dst_x, dst_y, dst_x + (src_rect.right - src_rect.left),
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dst_y + (src_rect.bottom - src_rect.top));
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if (FAILED(hr = wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &dst_rect,
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src_texture, src_sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
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WARN("Failed to blit, hr %#x.\n", hr);
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return hr;
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return WINED3D_OK;
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}
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void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
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