wined3d: Introduce a separate function for doing colour fills in the CPU blitter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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4bb1565a54
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@ -1454,64 +1454,6 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
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return dst_texture;
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}
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static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height,
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unsigned int bpp, UINT pitch, DWORD color)
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{
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BYTE *first;
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unsigned int x, y;
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/* Do first row */
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#define COLORFILL_ROW(type) \
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do { \
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type *d = (type *)buf; \
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for (x = 0; x < width; ++x) \
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d[x] = (type)color; \
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} while(0)
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switch (bpp)
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{
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case 1:
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COLORFILL_ROW(BYTE);
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break;
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case 2:
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COLORFILL_ROW(WORD);
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break;
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case 3:
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{
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BYTE *d = buf;
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for (x = 0; x < width; ++x, d += 3)
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{
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d[0] = (color ) & 0xff;
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d[1] = (color >> 8) & 0xff;
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d[2] = (color >> 16) & 0xff;
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}
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break;
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}
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case 4:
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COLORFILL_ROW(DWORD);
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break;
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default:
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FIXME("Color fill not implemented for bpp %u!\n", bpp * 8);
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return WINED3DERR_NOTAVAILABLE;
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}
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#undef COLORFILL_ROW
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/* Now copy first row. */
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first = buf;
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for (y = 1; y < height; ++y)
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{
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buf += pitch;
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memcpy(buf, first, width * bpp);
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}
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return WINED3D_OK;
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}
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static void read_from_framebuffer(struct wined3d_surface *surface,
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struct wined3d_context *old_ctx, DWORD dst_location)
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{
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@ -3032,13 +2974,6 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
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goto release;
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}
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/* First, all the 'source-less' blits */
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if (flags & (WINED3D_BLT_COLOR_FILL | WINED3D_BLT_DEPTH_FILL))
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{
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hr = _Blt_ColorFill(dbuf, dst_width, dst_height, bpp, dst_map.row_pitch, fx->fill_color);
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flags &= ~(WINED3D_BLT_COLOR_FILL | WINED3D_BLT_DEPTH_FILL);
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}
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/* Now the 'with source' blits. */
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if (src_texture)
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{
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@ -3393,16 +3328,89 @@ release:
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return hr;
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}
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static HRESULT surface_cpu_blt_colour_fill(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_box *box, DWORD c)
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{
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struct wined3d_resource *resource = &texture->resource;
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unsigned int x, y, w, h, bpp;
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struct wined3d_map_desc map;
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BYTE *row;
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TRACE("texture %p, sub_resource_idx %u, box %s, colour 0x%08x.\n",
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texture, sub_resource_idx, debug_box(box), c);
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if (resource->format_flags & WINED3DFMT_FLAG_BLOCKS)
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{
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FIXME("Not implemented for format %s.\n", debug_d3dformat(resource->format->id));
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return E_NOTIMPL;
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}
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bpp = resource->format->byte_count;
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w = box->right - box->left;
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h = box->bottom - box->top;
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wined3d_resource_map(resource, sub_resource_idx, &map, box, 0);
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switch (bpp)
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{
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case 1:
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for (x = 0; x < w; ++x)
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{
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((BYTE *)map.data)[x] = c;
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}
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break;
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case 2:
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for (x = 0; x < w; ++x)
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{
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((WORD *)map.data)[x] = c;
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}
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break;
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case 3:
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{
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row = map.data;
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for (x = 0; x < w; ++x, row += 3)
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{
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row[0] = (c ) & 0xff;
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row[1] = (c >> 8) & 0xff;
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row[2] = (c >> 16) & 0xff;
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}
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break;
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}
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case 4:
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for (x = 0; x < w; ++x)
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{
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((DWORD *)map.data)[x] = c;
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}
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break;
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default:
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FIXME("Not implemented for bpp %u.\n", bpp);
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wined3d_resource_unmap(resource, sub_resource_idx);
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return WINED3DERR_NOTAVAILABLE;
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}
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row = map.data;
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for (y = 1; y < h; ++y)
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{
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row += map.row_pitch;
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memcpy(row, map.data, w * bpp);
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}
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wined3d_resource_unmap(resource, sub_resource_idx);
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return WINED3D_OK;
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}
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static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, const struct wined3d_color *color)
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{
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const struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
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static const struct wined3d_box src_box;
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struct wined3d_blt_fx fx;
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DWORD c;
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fx.fill_color = wined3d_format_convert_from_float(view->format, color);
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return surface_cpu_blt(texture_from_resource(view->resource), view->sub_resource_idx,
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&box, NULL, 0, &src_box, WINED3D_BLT_COLOR_FILL, &fx, WINED3D_TEXF_POINT);
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c = wined3d_format_convert_from_float(view->format, color);
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return surface_cpu_blt_colour_fill(texture_from_resource(view->resource),
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view->sub_resource_idx, &box, c);
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}
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static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
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@ -3411,8 +3419,7 @@ static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
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{
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const struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
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struct wined3d_color color = {depth, 0.0f, 0.0f, 0.0f};
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static const struct wined3d_box src_box;
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struct wined3d_blt_fx fx;
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DWORD c;
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if (clear_flags != WINED3DCLEAR_ZBUFFER)
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{
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@ -3420,9 +3427,9 @@ static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
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return WINED3DERR_INVALIDCALL;
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}
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fx.fill_color = wined3d_format_convert_from_float(view->format, &color);
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return surface_cpu_blt(texture_from_resource(view->resource), view->sub_resource_idx,
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&box, NULL, 0, &src_box, WINED3D_BLT_DEPTH_FILL, &fx, WINED3D_TEXF_POINT);
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c = wined3d_format_convert_from_float(view->format, &color);
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return surface_cpu_blt_colour_fill(texture_from_resource(view->resource),
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view->sub_resource_idx, &box, c);
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}
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static void cpu_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op,
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@ -3742,6 +3749,8 @@ fallback:
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return WINED3D_OK;
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cpu:
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if (flags & (WINED3D_BLT_COLOR_FILL | WINED3D_BLT_DEPTH_FILL))
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return surface_cpu_blt_colour_fill(dst_texture, dst_sub_resource_idx, &dst_box, fx->fill_color);
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return surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box,
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src_texture, src_sub_resource_idx, &src_box, flags, fx, filter);
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}
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