diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 135e02da979..64f60249b4f 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1454,64 +1454,6 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr return dst_texture; } -static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height, - unsigned int bpp, UINT pitch, DWORD color) -{ - BYTE *first; - unsigned int x, y; - - /* Do first row */ - -#define COLORFILL_ROW(type) \ -do { \ - type *d = (type *)buf; \ - for (x = 0; x < width; ++x) \ - d[x] = (type)color; \ -} while(0) - - switch (bpp) - { - case 1: - COLORFILL_ROW(BYTE); - break; - - case 2: - COLORFILL_ROW(WORD); - break; - - case 3: - { - BYTE *d = buf; - for (x = 0; x < width; ++x, d += 3) - { - d[0] = (color ) & 0xff; - d[1] = (color >> 8) & 0xff; - d[2] = (color >> 16) & 0xff; - } - break; - } - case 4: - COLORFILL_ROW(DWORD); - break; - - default: - FIXME("Color fill not implemented for bpp %u!\n", bpp * 8); - return WINED3DERR_NOTAVAILABLE; - } - -#undef COLORFILL_ROW - - /* Now copy first row. */ - first = buf; - for (y = 1; y < height; ++y) - { - buf += pitch; - memcpy(buf, first, width * bpp); - } - - return WINED3D_OK; -} - static void read_from_framebuffer(struct wined3d_surface *surface, struct wined3d_context *old_ctx, DWORD dst_location) { @@ -3032,13 +2974,6 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int goto release; } - /* First, all the 'source-less' blits */ - if (flags & (WINED3D_BLT_COLOR_FILL | WINED3D_BLT_DEPTH_FILL)) - { - hr = _Blt_ColorFill(dbuf, dst_width, dst_height, bpp, dst_map.row_pitch, fx->fill_color); - flags &= ~(WINED3D_BLT_COLOR_FILL | WINED3D_BLT_DEPTH_FILL); - } - /* Now the 'with source' blits. */ if (src_texture) { @@ -3393,16 +3328,89 @@ release: return hr; } +static HRESULT surface_cpu_blt_colour_fill(struct wined3d_texture *texture, unsigned int sub_resource_idx, + const struct wined3d_box *box, DWORD c) +{ + struct wined3d_resource *resource = &texture->resource; + unsigned int x, y, w, h, bpp; + struct wined3d_map_desc map; + BYTE *row; + + TRACE("texture %p, sub_resource_idx %u, box %s, colour 0x%08x.\n", + texture, sub_resource_idx, debug_box(box), c); + + if (resource->format_flags & WINED3DFMT_FLAG_BLOCKS) + { + FIXME("Not implemented for format %s.\n", debug_d3dformat(resource->format->id)); + return E_NOTIMPL; + } + + bpp = resource->format->byte_count; + w = box->right - box->left; + h = box->bottom - box->top; + + wined3d_resource_map(resource, sub_resource_idx, &map, box, 0); + + switch (bpp) + { + case 1: + for (x = 0; x < w; ++x) + { + ((BYTE *)map.data)[x] = c; + } + break; + + case 2: + for (x = 0; x < w; ++x) + { + ((WORD *)map.data)[x] = c; + } + break; + + case 3: + { + row = map.data; + for (x = 0; x < w; ++x, row += 3) + { + row[0] = (c ) & 0xff; + row[1] = (c >> 8) & 0xff; + row[2] = (c >> 16) & 0xff; + } + break; + } + case 4: + for (x = 0; x < w; ++x) + { + ((DWORD *)map.data)[x] = c; + } + break; + + default: + FIXME("Not implemented for bpp %u.\n", bpp); + wined3d_resource_unmap(resource, sub_resource_idx); + return WINED3DERR_NOTAVAILABLE; + } + + row = map.data; + for (y = 1; y < h; ++y) + { + row += map.row_pitch; + memcpy(row, map.data, w * bpp); + } + wined3d_resource_unmap(resource, sub_resource_idx); + + return WINED3D_OK; +} + static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view, const RECT *rect, const struct wined3d_color *color) { const struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1}; - static const struct wined3d_box src_box; - struct wined3d_blt_fx fx; + DWORD c; - fx.fill_color = wined3d_format_convert_from_float(view->format, color); - return surface_cpu_blt(texture_from_resource(view->resource), view->sub_resource_idx, - &box, NULL, 0, &src_box, WINED3D_BLT_COLOR_FILL, &fx, WINED3D_TEXF_POINT); + c = wined3d_format_convert_from_float(view->format, color); + return surface_cpu_blt_colour_fill(texture_from_resource(view->resource), + view->sub_resource_idx, &box, c); } static HRESULT cpu_blit_depth_fill(struct wined3d_device *device, @@ -3411,8 +3419,7 @@ static HRESULT cpu_blit_depth_fill(struct wined3d_device *device, { const struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1}; struct wined3d_color color = {depth, 0.0f, 0.0f, 0.0f}; - static const struct wined3d_box src_box; - struct wined3d_blt_fx fx; + DWORD c; if (clear_flags != WINED3DCLEAR_ZBUFFER) { @@ -3420,9 +3427,9 @@ static HRESULT cpu_blit_depth_fill(struct wined3d_device *device, return WINED3DERR_INVALIDCALL; } - fx.fill_color = wined3d_format_convert_from_float(view->format, &color); - return surface_cpu_blt(texture_from_resource(view->resource), view->sub_resource_idx, - &box, NULL, 0, &src_box, WINED3D_BLT_DEPTH_FILL, &fx, WINED3D_TEXF_POINT); + c = wined3d_format_convert_from_float(view->format, &color); + return surface_cpu_blt_colour_fill(texture_from_resource(view->resource), + view->sub_resource_idx, &box, c); } static void cpu_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, @@ -3742,6 +3749,8 @@ fallback: return WINED3D_OK; cpu: + if (flags & (WINED3D_BLT_COLOR_FILL | WINED3D_BLT_DEPTH_FILL)) + return surface_cpu_blt_colour_fill(dst_texture, dst_sub_resource_idx, &dst_box, fx->fill_color); return surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box, src_texture, src_sub_resource_idx, &src_box, flags, fx, filter); }