wined3d: Use WINED3D_BLT_SRC_CKEY to present the logo texture.
WINED3D_BLT_ALPHA_TEST makes no sense, since the texture doesn't have an alpha channel. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -450,7 +450,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
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/* Blit the logo into the upper left corner of the drawable. */
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wined3d_texture_blt(back_buffer, 0, &rect, logo_texture, 0, &rect,
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WINED3D_BLT_ALPHA_TEST, NULL, WINED3D_TEXF_POINT);
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WINED3D_BLT_SRC_CKEY, NULL, WINED3D_TEXF_POINT);
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}
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if (swapchain->device->bCursorVisible && swapchain->device->cursor_texture
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