Sweden-Number/dlls/d3d9
Zebediah Figura bd58d1327a d3d9: Use ARRAY_SIZE in d3d9_device_GetStreamSource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:14 +01:00
..
tests d3d9/tests: Do not use NVIDIA mode in test_alpha_to_coverage() if the reported GPU is AMD. 2020-02-18 20:33:14 +01:00
Makefile.in d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
buffer.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d9.spec
d3d9_main.c d3d9: Make shader validator traces less verbose. 2020-02-17 15:05:56 +01:00
d3d9_private.h d3d9: Retrieve vertex shader constants from the primary stateblock. 2020-02-11 19:47:39 +01:00
device.c d3d9: Use ARRAY_SIZE in d3d9_device_GetStreamSource(). 2020-02-20 16:13:14 +01:00
directx.c d3d9: Handle multisample depth resolve in d3d9_device_SetRenderState(). 2020-01-28 14:21:45 +01:00
query.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
shader.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
stateblock.c d3d9: Retrieve textures from the primary stateblock. 2020-02-13 16:44:24 +01:00
surface.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
swapchain.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
texture.c wined3d: Record dirty regions for d3d9 textures. 2019-12-10 22:15:05 +01:00
version.rc
vertexdeclaration.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
volume.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00