Sweden-Number/dlls/wined3d
Henri Verbeet 3a7fcec4d7 wined3d: Handle texture coordinates the same way we handle other vertex attributes. 2008-09-25 11:53:10 +02:00
..
Makefile.in wined3d: Use a swapchain for GDI surfaces. 2008-08-19 12:21:32 +02:00
arb_program_shader.c wined3d: Make some more ARB program functions private to the backend. 2008-09-24 12:53:16 +02:00
ati_fragment_shader.c wined3d: Remove useless hash_table_t typedef. 2008-08-29 12:26:55 +02:00
baseshader.c wined3d: Make some more GLSL functions private to the backend. 2008-09-24 12:53:23 +02:00
basetexture.c wined3d: Remove some assumptions that PreLoad() will always bind the texture. 2008-09-17 20:49:38 +02:00
clipper.c
context.c wined3d: Destroy FBO entries in the context. 2008-09-22 12:20:24 +02:00
cubetexture.c wined3d: Set the texture name at surface creation. 2008-09-25 11:52:50 +02:00
device.c wined3d: Properly handle the offset for compressed surfaces in IWineD3DDeviceImpl_UpdateSurface(). 2008-09-25 11:52:56 +02:00
directx.c wined3d: Handle texture coordinates the same way we handle other vertex attributes. 2008-09-25 11:53:10 +02:00
drawprim.c wined3d: Handle texture coordinates the same way we handle other vertex attributes. 2008-09-25 11:53:10 +02:00
glsl_shader.c wined3d: Make some more GLSL functions private to the backend. 2008-09-24 12:53:23 +02:00
indexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
nvidia_texture_shader.c wined3d: Add a '\n' to Wine traces. 2008-09-02 13:59:11 +02:00
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Move part of the shader instruction table to the backend. 2008-09-24 12:53:05 +02:00
query.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Add a checkGLcall() at the end of loadTexCoords(). 2008-09-17 20:50:04 +02:00
stateblock.c wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device. 2008-09-04 12:26:59 +02:00
surface.c wined3d: Split SetGlTextureDesc() up. 2008-09-25 11:52:42 +02:00
surface_base.c wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
surface_gdi.c wined3d: Split SetGlTextureDesc() up. 2008-09-25 11:52:42 +02:00
swapchain.c wined3d: Skip copying the depth stencil if it's discarded. 2008-09-23 12:25:18 +02:00
swapchain_base.c wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device. 2008-09-04 12:26:59 +02:00
swapchain_gdi.c wined3d: Add a swapchain method to set the dest override. 2008-08-19 12:25:20 +02:00
texture.c wined3d: Set the texture name at surface creation. 2008-09-25 11:52:50 +02:00
utils.c wined3d: Implement YV12 support for emulated overlays. 2008-09-02 14:55:50 +02:00
vertexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexdeclaration.c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
vertexshader.c wined3d: Move part of the shader instruction table to the backend. 2008-09-24 12:53:05 +02:00
volume.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
volumetexture.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
wined3d.spec
wined3d_main.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
wined3d_private.h wined3d: Handle texture coordinates the same way we handle other vertex attributes. 2008-09-25 11:53:10 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00