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tests
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d3d9/tests: Add a test for texture creation from system memory.
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2011-12-02 11:51:19 +01:00 |
Makefile.in
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buffer.c
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d3d9: COM cleanup for the IDirect3DVertexBuffer9 iface.
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2011-07-06 16:49:10 +02:00 |
cubetexture.c
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d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource.
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2011-06-20 11:28:22 +02:00 |
d3d9.spec
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…
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d3d9_main.c
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wined3d: Request per-surface palettes in the client libs.
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2011-06-24 08:49:48 -05:00 |
d3d9_private.h
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d3d9: COM cleanup for the IDirect3DSurface9 iface.
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2011-07-07 12:32:19 +02:00 |
device.c
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wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
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2011-12-02 11:51:33 +01:00 |
directx.c
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wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
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2011-11-24 17:10:09 +01:00 |
query.c
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wined3d: Remove COM from the device implementation.
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2011-05-17 10:06:18 +02:00 |
shader.c
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wined3d: When creating a new shader, check shader type and version.
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2011-09-26 17:57:48 +02:00 |
stateblock.c
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wined3d: Remove COM from the device implementation.
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2011-05-17 10:06:18 +02:00 |
surface.c
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wined3d: Add a flags parameter to wined3d_surface_create().
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2011-11-30 11:50:48 +01:00 |
swapchain.c
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wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
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2011-12-02 11:51:33 +01:00 |
texture.c
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d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource.
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2011-06-20 11:28:26 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
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2011-11-25 16:21:57 +01:00 |
volume.c
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d3d9: Implement IDirect3DVolume9 private data handling on top of wined3d_resource.
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2011-06-23 09:47:34 +02:00 |
volumetexture.c
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d3d9: Implement IDirect3DVolumeTexture9 private data handling on top of wined3d_resource.
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2011-06-20 11:28:29 +02:00 |