Sweden-Number/dlls/d3d9
Henri Verbeet c5e8115ee2 d3d9: Volumes are always part of a texture. 2014-08-15 17:04:10 +02:00
..
tests d3d9/tests: Get rid of struct vertex_floatcolor. 2014-07-16 11:56:01 +02:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d9.spec
d3d9_main.c d3d9: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d9_private.h d3d9: Volumes are always part of a texture. 2014-08-15 17:04:10 +02:00
device.c d3d9: Volumes are always part of a texture. 2014-08-15 17:04:10 +02:00
directx.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
query.c wined3d: Validate and handle query size parameter. 2014-06-16 13:56:35 +02:00
shader.c d3d9: Get rid of IDirect3DPixelShader9Impl. 2012-06-12 17:27:29 +02:00
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c d3d9: Ignore SetPriority and GetPriority calls on surfaces. 2014-07-09 14:43:30 +02:00
swapchain.c d3d9: Check the device status in present calls. 2014-06-27 10:37:39 +02:00
texture.c wined3d: Remove wined3d_texture_set/get_priority. 2014-07-16 16:10:05 +02:00
version.rc
vertexdeclaration.c d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
volume.c d3d9: Volumes are always part of a texture. 2014-08-15 17:04:10 +02:00