Sweden-Number/dlls/wined3d
Stefan Dösinger d3f8efe546 wined3d: Get rid of WINED3D_BUFFER_FLUSH.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-18 15:07:27 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Use the texture dimension helpers in arbfp_blit_set(). 2016-04-14 13:13:46 +09:00
ati_fragment_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
buffer.c wined3d: Get rid of WINED3D_BUFFER_FLUSH. 2016-04-18 15:07:27 +09:00
context.c wined3d: Use the texture dimension helpers in context_find_fbo_entry(). 2016-04-18 15:07:16 +09:00
cs.c wined3d: Track SFLAG_DISCARD per-texture. 2016-04-15 12:32:32 +09:00
device.c wined3d: Use the texture dimension helpers in device_clear_render_targets(). 2016-04-18 15:07:19 +09:00
directx.c wined3d: Add Nvidia GeForce 840M. 2016-04-18 15:04:50 +09:00
drawprim.c wined3d: Explicitly pass a wined3d_state structure to context_apply_draw_state(). 2016-04-15 12:32:44 +09:00
gl_compat.c
glsl_shader.c wined3d: Implement SM4 ult instruction. 2016-04-05 00:06:44 +09:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory(). 2016-04-15 12:32:25 +09:00
query.c wined3d: Store the context's current rendertarget as a texture and sub-resource index. 2016-03-30 11:54:13 +09:00
resource.c wined3d: Simplify FBO cleanup on resource destruction. 2016-02-24 10:32:33 +09:00
sampler.c wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set. 2016-02-12 23:07:28 +09:00
shader.c wined3d: Add shader limits for SM 4.1. 2016-04-15 01:14:24 +09:00
shader_sm1.c wined3d: Recognize aoffimmi shader instruction modifier. 2016-03-09 22:16:46 +09:00
shader_sm4.c wined3d: Implement SM4 ult instruction. 2016-04-05 00:06:44 +09:00
state.c wined3d: Merge drawStridedSlow() and drawStridedSlowVs(). 2016-04-07 12:57:34 +09:00
stateblock.c
surface.c wined3d: Use the texture dimension helpers in surface_download_data(). 2016-04-18 15:07:25 +09:00
swapchain.c wined3d: Track SFLAG_DISCARD per-texture. 2016-04-15 12:32:32 +09:00
texture.c wined3d: Check texture usage/pool in volumetexture_init(). 2016-04-15 12:32:40 +09:00
utils.c wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory(). 2016-04-15 12:32:25 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init(). 2016-03-30 11:54:18 +09:00
volume.c wined3d: Check texture usage/pool in volumetexture_init(). 2016-04-15 12:32:40 +09:00
wined3d.spec wined3d: Add domain shader type. 2016-04-01 20:51:33 +09:00
wined3d_gl.h wined3d: Add ARB_texture_swizzle extension. 2016-03-24 22:09:32 +09:00
wined3d_main.c wined3d: Add domain shader type. 2016-04-01 20:51:33 +09:00
wined3d_private.h wined3d: Add Nvidia GeForce 840M. 2016-04-18 15:04:50 +09:00