Sweden-Number/dlls/d3dx9_36
Christian Costa d862b40aeb d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow. 2010-04-15 14:21:07 +02:00
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tests d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow. 2010-04-15 14:21:07 +02:00
Makefile.in d3dx9_36: Implement D3DXGetImageInfoFromFileInMemory using WindowsCodecs (based on work from Tony Wasserka). 2010-04-09 11:42:10 +02:00
asmparser.c d3dx9: Implement D3DXAssembleShader function, really basic shader assembler. 2010-03-30 15:52:57 +02:00
asmshader.l d3dx9: Implement D3DXAssembleShader function, really basic shader assembler. 2010-03-30 15:52:57 +02:00
asmshader.y d3dx9_36: Don't include the bison-generated header from the bison source file. 2010-04-05 15:30:48 +02:00
asmutils.c d3dx9: Implement a basic bytecode writer. 2010-03-30 15:52:57 +02:00
bytecodewriter.c d3dx9: Implement a basic bytecode writer. 2010-03-30 15:52:57 +02:00
core.c
d3dx9_36.spec d3dx9_36: Add stub for D3DXCreateTextureFromFileA. 2010-04-07 18:12:20 +02:00
d3dx9_36_main.c
d3dx9_36_private.h d3dx9: Implement a basic bytecode writer. 2010-03-30 15:52:57 +02:00
effect.c d3dx9_36: Implement D3DXCreateEffectEx and make D3DXCreateEffect use it. 2010-03-25 10:01:32 +01:00
font.c d3dx9_36: Improve FIXMEs and TRACEs for font. 2010-04-02 10:45:28 +02:00
line.c d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests. 2010-04-02 10:45:22 +02:00
math.c d3dx9_36: Not implementing an interface is not an internal error. 2010-03-15 15:55:26 +01:00
mesh.c d3dx9_36: Fix indentation. 2010-04-07 18:12:25 +02:00
shader.c d3dx9: Implement a basic bytecode writer. 2010-03-30 15:52:57 +02:00
sprite.c d3dx9_36: Improve FIXMEs and TRACEs for sprite. 2010-04-02 10:45:25 +02:00
surface.c d3dx9_36: Add support for 32-bit BGRA in D3DXGetImageInfoFromFileInMemory. 2010-04-12 15:39:57 +02:00
texture.c d3dx9_36: Add stub for D3DXCreateTextureFromFileA. 2010-04-07 18:12:20 +02:00
util.c d3dx9: Implement converting and copying ARGB surface data in D3DXLoadSurfaceFromMemory. 2009-10-16 17:32:37 +02:00
version.rc
volume.c d3dx9_36: Add stub for D3DXLoadVolumeFromMemory. 2010-04-01 18:12:27 +02:00