..
Makefile.in
makefiles: List the static libraries as normal imports instead of extra libs.
2008-04-30 14:23:55 +02:00
arb_program_shader.c
wined3d: Avoid float->string conversion in arb shaders.
2008-06-06 10:28:24 +02:00
ati_fragment_shader.c
wined3d: Remove an unused variable.
2008-04-24 22:10:08 +02:00
baseshader.c
wined3d: Use the shader backend to enable / disable atifs and nvts.
2008-04-24 11:37:17 +02:00
basetexture.c
wined3d: Remove test for value of unsigned variable being less than zero.
2008-05-12 11:42:17 +02:00
clipper.c
…
context.c
wined3d: Only read back offscreen targets on a target change.
2008-06-13 10:15:48 +02:00
cubetexture.c
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
device.c
wined3d: Extract an attach_depth_stencil_fbo() function.
2008-07-02 11:37:31 +02:00
directx.c
wined3d: Report WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING.
2008-06-27 11:10:04 +02:00
drawprim.c
wined3d: Explicitly enable depth buffer writing in depth_blt().
2008-06-25 10:43:08 +02:00
glsl_shader.c
wined3d: Specify the GLSL language version our shaders are written to.
2008-07-01 12:26:05 +02:00
indexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
palette.c
wined3d: Don't store primary surface palette in device palettes.
2008-03-25 11:53:55 +01:00
pixelshader.c
wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
2008-06-19 11:47:52 +02:00
query.c
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
2008-04-07 21:18:18 +02:00
resource.c
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
state.c
Assorted spelling fixes.
2008-05-07 12:07:11 +02:00
stateblock.c
Spelling fixes.
2008-04-22 12:20:12 +02:00
surface.c
wined3d: Use ModifyLocation() to force a reload on color key change.
2008-07-01 12:25:54 +02:00
surface_base.c
Spelling fixes.
2008-04-22 12:20:12 +02:00
surface_gdi.c
wined3d: Only copy front buffer to screen in gdi RealizePalette.
2008-05-14 21:51:14 +02:00
swapchain.c
Assorted spelling fixes.
2008-05-07 12:07:11 +02:00
texture.c
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
utils.c
wined3d: Report post pixelshader blending on WINED3DFMT_A16B16G16R16F.
2008-06-23 12:55:02 +02:00
vertexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
vertexdeclaration.c
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
vertexshader.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
volume.c
wined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14 15:11:07 +01:00
volumetexture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
wined3d.spec
…
wined3d_main.c
wined3d: Add a registry key to allow/disallow multisampling.
2008-06-03 11:17:09 +02:00
wined3d_private.h
wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
2008-06-19 11:47:52 +02:00
wined3d_private_types.h
wined3d: Also move the rendertarget capability to the formats table.
2008-03-29 10:31:50 +01:00