Sweden-Number/dlls/wined3d
Henri Verbeet adc9bfe3fd wined3d: Pass a struct wined3d_shader_register to shader_record_register_usage(). 2009-05-12 11:18:02 +02:00
..
Makefile.in wined3d: Introduce a stubbed SM4 shader frontend. 2009-05-05 11:34:07 +02:00
arb_program_shader.c wined3d: Pass a struct wined3d_shader_register to shader_arb_get_register_name(). 2009-05-12 11:17:45 +02:00
ati_fragment_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
baseshader.c wined3d: Pass a struct wined3d_shader_register to shader_record_register_usage(). 2009-05-12 11:18:02 +02:00
basetexture.c wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct. 2009-03-31 12:39:27 +02:00
buffer.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
clipper.c
context.c wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
cubetexture.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
device.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
directx.c wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
drawprim.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
gl_compat.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
glsl_shader.c winedd: Move shader_*_add_instruction_modifiers into the shader backend. 2009-05-08 12:20:18 +02:00
nvidia_texture_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
palette.c wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
pixelshader.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
query.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
resource.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
shader_sm1.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
shader_sm4.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
state.c wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
stateblock.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface.c wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported. 2009-04-28 13:10:03 +02:00
surface_base.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
surface_gdi.c wined3d: Downgrade an ERR to a WARN. 2009-04-23 14:22:06 +02:00
swapchain.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
utils.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. 2009-03-24 12:57:21 +01:00
volumetexture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
wined3d.spec
wined3d_gl.h wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
wined3d_main.c wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_private.h wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00