Sweden-Number/dlls/wined3d
Henri Verbeet e510212626 wined3d: Use the texture dimension helpers in fb_copy_to_texture_direct().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-06 12:50:18 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Implement SM4 ult instruction. 2016-04-05 00:06:44 +09:00
ati_fragment_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
buffer.c wined3d: Introduce helper function for binding buffers. 2016-03-22 23:51:32 +09:00
context.c wined3d: Also update the swap interval when not recreating the context in wined3d_device_reset(). 2016-04-05 12:52:19 +09:00
cs.c wined3d: Avoid storing rectangle pointers in struct wined3d_cs_present. 2016-03-26 12:07:32 +09:00
device.c wined3d: Return a wined3d_texture_sub_resource structure from wined3d_texture_get_sub_resource(). 2016-04-05 12:52:33 +09:00
directx.c wined3d: Add detection for NVIDIA GTX TITAN. 2016-04-04 13:13:09 +09:00
drawprim.c wined3d: Introduce wined3d_texture_invalidate_location(). 2016-03-31 10:40:07 +09:00
gl_compat.c
glsl_shader.c wined3d: Implement SM4 ult instruction. 2016-04-05 00:06:44 +09:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c
query.c wined3d: Store the context's current rendertarget as a texture and sub-resource index. 2016-03-30 11:54:13 +09:00
resource.c wined3d: Simplify FBO cleanup on resource destruction. 2016-02-24 10:32:33 +09:00
sampler.c wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set. 2016-02-12 23:07:28 +09:00
shader.c wined3d: Implement SM4 ult instruction. 2016-04-05 00:06:44 +09:00
shader_sm1.c wined3d: Recognize aoffimmi shader instruction modifier. 2016-03-09 22:16:46 +09:00
shader_sm4.c wined3d: Implement SM4 ult instruction. 2016-04-05 00:06:44 +09:00
state.c wined3d: Print "state_id" for undefined states. 2016-04-05 00:06:42 +09:00
stateblock.c
surface.c wined3d: Use the texture dimension helpers in fb_copy_to_texture_direct(). 2016-04-06 12:50:18 +09:00
swapchain.c wined3d: Avoid surface_from_resource() in swapchain_gdi_present(). 2016-04-05 12:52:24 +09:00
texture.c wined3d: Return a wined3d_texture_sub_resource structure from wined3d_texture_get_sub_resource(). 2016-04-05 12:52:33 +09:00
utils.c wined3d: Add domain shader type. 2016-04-01 20:51:33 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init(). 2016-03-30 11:54:18 +09:00
volume.c wined3d: Introduce wined3d_texture_invalidate_location(). 2016-03-31 10:40:07 +09:00
wined3d.spec wined3d: Add domain shader type. 2016-04-01 20:51:33 +09:00
wined3d_gl.h wined3d: Add ARB_texture_swizzle extension. 2016-03-24 22:09:32 +09:00
wined3d_main.c wined3d: Add domain shader type. 2016-04-01 20:51:33 +09:00
wined3d_private.h wined3d: Return a wined3d_texture_sub_resource structure from wined3d_texture_get_sub_resource(). 2016-04-05 12:52:33 +09:00