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Makefile.in
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adapter_gl.c
wined3d: Fail adapter creation if driver version info can't be found.
2020-07-23 22:30:48 +02:00
adapter_vk.c
wined3d: Fail adapter creation if driver version info can't be found.
2020-07-23 22:30:48 +02:00
arb_program_shader.c
wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W.
2020-06-17 00:05:44 +02:00
ati_fragment_shader.c
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buffer.c
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context.c
wined3d: Get rid of the "d3d_initialized" check in context_resource_released().
2020-06-03 21:48:30 +02:00
context_gl.c
wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in the FBO cache.
2020-06-04 13:50:44 +02:00
context_vk.c
wined3d: Map Vulkan adapter bo's persistently on 64-bit architectures.
2020-05-29 20:05:30 +02:00
cs.c
wined3d: Get rid of default label in debug_cs_op() switch.
2020-07-23 22:30:48 +02:00
device.c
wined3d: Use "depth_size" to check for a depth format in resolve_depth_buffer().
2020-06-04 13:50:47 +02:00
directx.c
wined3d: Set proper values for the guard band caps.
2020-07-23 22:30:48 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Remove some unnecessary "inline" qualifiers.
2020-07-23 22:30:48 +02:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Implement pipeline statistics queries for the Vulkan adapter.
2020-05-27 18:42:47 +02:00
resource.c
wined3d: Clear WINED3DFMT_FLAG_DEPTH_STENCIL if the format is not supported as FBO attachment.
2020-06-05 16:54:35 +02:00
sampler.c
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shader.c
wined3d: Store the wined3d primitive type in the wined3d state structure.
2020-05-20 20:10:19 +02:00
shader_sm1.c
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shader_sm4.c
wined3d: Rename wined3d_sm4_immconst_type to wined3d_sm4_dimension.
2020-08-13 21:11:55 +02:00
shader_spirv.c
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state.c
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stateblock.c
wined3d: Mark the stateblock as dirty in wined3d_stateblock_multiply_transform().
2020-07-09 17:39:03 +02:00
surface.c
wined3d: Merge _USER_MEMORY and _SYSMEM locations.
2020-06-17 00:05:44 +02:00
swapchain.c
wined3d: Restore the window visibility and z-order upon exiting fullscreen, if requested.
2020-07-07 21:18:14 +02:00
texture.c
wined3d: Set user memory separately for texture sub resources.
2020-06-17 18:35:07 +02:00
utils.c
wined3d: Disable depth textures with backbuffer ORM.
2020-07-17 23:16:51 +02:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Partially implement adapter_vk_clear_uav().
2020-06-05 16:54:35 +02:00
wined3d.spec
wined3d: Set user memory separately for texture sub resources.
2020-06-17 18:35:07 +02:00
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Fail adapter creation if driver version info can't be found.
2020-07-23 22:30:48 +02:00
wined3d_vk.h
wined3d: Implement swapchains for the Vulkan adapter.
2020-05-29 20:05:31 +02:00