wined3d: Set user memory separately for texture sub resources.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43232 Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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f7f8006064
commit
cfeefc6b94
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@ -1339,7 +1339,7 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
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}
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if (set_mem)
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wined3d_texture_update_desc(object->wined3d_texture, width, height,
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wined3d_texture_update_desc(object->wined3d_texture, 0, width, height,
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wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0,
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*shared_handle, 0);
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@ -1577,7 +1577,7 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, unsigned i
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IDirect3DSurface9_AddRef(*surface);
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if (user_mem)
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wined3d_texture_update_desc(texture, width, height, desc.format,
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wined3d_texture_update_desc(texture, 0, width, height, desc.format,
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multisample_type, multisample_quality, user_mem, 0);
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wined3d_texture_decref(texture);
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@ -4610,7 +4610,7 @@ static HRESULT WINAPI ddraw_surface1_SetClipper(IDirectDrawSurface *iface, IDire
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*****************************************************************************/
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static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface, DDSURFACEDESC2 *DDSD, DWORD Flags)
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{
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struct ddraw_surface *This = impl_from_IDirectDrawSurface7(iface);
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struct ddraw_surface *surface = impl_from_IDirectDrawSurface7(iface);
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HRESULT hr;
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const DWORD allowed_flags = DDSD_LPSURFACE | DDSD_PIXELFORMAT | DDSD_WIDTH
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| DDSD_HEIGHT | DDSD_PITCH | DDSD_CAPS;
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@ -4629,9 +4629,9 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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WARN("Flags is %x, returning DDERR_INVALIDPARAMS\n", Flags);
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return DDERR_INVALIDPARAMS;
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}
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if (!(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
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|| This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE
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|| This->surface_desc.ddsCaps.dwCaps2 & (DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_D3DTEXTUREMANAGE))
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if (!(surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
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|| surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE
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|| surface->surface_desc.ddsCaps.dwCaps2 & (DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_D3DTEXTUREMANAGE))
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{
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WARN("Surface is not in system memory, returning DDERR_INVALIDSURFACETYPE.\n");
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return DDERR_INVALIDSURFACETYPE;
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@ -4667,10 +4667,10 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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DDSD->u1.lPitch, DDSD->dwWidth);
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return DDERR_INVALIDPARAMS;
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}
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if (DDSD->dwWidth != This->surface_desc.dwWidth)
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TRACE("Surface width changed from %u to %u.\n", This->surface_desc.dwWidth, DDSD->dwWidth);
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if (DDSD->u1.lPitch != This->surface_desc.u1.lPitch)
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TRACE("Surface pitch changed from %u to %u.\n", This->surface_desc.u1.lPitch, DDSD->u1.lPitch);
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if (DDSD->dwWidth != surface->surface_desc.dwWidth)
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TRACE("Surface width changed from %u to %u.\n", surface->surface_desc.dwWidth, DDSD->dwWidth);
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if (DDSD->u1.lPitch != surface->surface_desc.u1.lPitch)
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TRACE("Surface pitch changed from %u to %u.\n", surface->surface_desc.u1.lPitch, DDSD->u1.lPitch);
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pitch = DDSD->u1.lPitch;
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width = DDSD->dwWidth;
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}
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@ -4681,8 +4681,8 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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}
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else
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{
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pitch = This->surface_desc.u1.lPitch;
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width = This->surface_desc.dwWidth;
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pitch = surface->surface_desc.u1.lPitch;
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width = surface->surface_desc.dwWidth;
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}
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if (DDSD->dwFlags & DDSD_HEIGHT)
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@ -4692,13 +4692,13 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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WARN("Height is 0, returning DDERR_INVALIDPARAMS.\n");
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return DDERR_INVALIDPARAMS;
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}
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if (DDSD->dwHeight != This->surface_desc.dwHeight)
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TRACE("Surface height changed from %u to %u.\n", This->surface_desc.dwHeight, DDSD->dwHeight);
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if (DDSD->dwHeight != surface->surface_desc.dwHeight)
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TRACE("Surface height changed from %u to %u.\n", surface->surface_desc.dwHeight, DDSD->dwHeight);
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height = DDSD->dwHeight;
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}
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else
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{
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height = This->surface_desc.dwHeight;
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height = surface->surface_desc.dwHeight;
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}
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wined3d_mutex_lock();
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@ -4713,17 +4713,17 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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wined3d_mutex_unlock();
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return DDERR_INVALIDPARAMS;
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}
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current_format_id = wined3dformat_from_ddrawformat(&This->surface_desc.u4.ddpfPixelFormat);
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current_format_id = wined3dformat_from_ddrawformat(&surface->surface_desc.u4.ddpfPixelFormat);
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if (format_id != current_format_id)
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TRACE("Surface format changed from %#x to %#x.\n", current_format_id, format_id);
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}
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else
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{
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format_id = wined3dformat_from_ddrawformat(&This->surface_desc.u4.ddpfPixelFormat);
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format_id = wined3dformat_from_ddrawformat(&surface->surface_desc.u4.ddpfPixelFormat);
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}
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if (FAILED(hr = wined3d_texture_update_desc(This->wined3d_texture, width, height,
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format_id, WINED3D_MULTISAMPLE_NONE, 0, DDSD->lpSurface, pitch)))
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if (FAILED(hr = wined3d_texture_update_desc(surface->wined3d_texture, surface->sub_resource_idx,
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width, height, format_id, WINED3D_MULTISAMPLE_NONE, 0, DDSD->lpSurface, pitch)))
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{
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WARN("Failed to update surface desc, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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@ -4731,13 +4731,13 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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}
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if (DDSD->dwFlags & DDSD_WIDTH)
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This->surface_desc.dwWidth = width;
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surface->surface_desc.dwWidth = width;
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if (DDSD->dwFlags & DDSD_PITCH)
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This->surface_desc.u1.lPitch = DDSD->u1.lPitch;
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surface->surface_desc.u1.lPitch = DDSD->u1.lPitch;
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if (DDSD->dwFlags & DDSD_HEIGHT)
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This->surface_desc.dwHeight = height;
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surface->surface_desc.dwHeight = height;
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if (DDSD->dwFlags & DDSD_PIXELFORMAT)
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This->surface_desc.u4.ddpfPixelFormat = DDSD->u4.ddpfPixelFormat;
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surface->surface_desc.u4.ddpfPixelFormat = DDSD->u4.ddpfPixelFormat;
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wined3d_mutex_unlock();
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@ -5859,28 +5859,40 @@ static HRESULT ddraw_surface_reserve_memory(struct wined3d_texture *wined3d_text
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static const unsigned int extra_size = 0x10000;
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struct ddraw_texture *texture = wined3d_texture_get_parent(wined3d_texture);
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struct wined3d_resource_desc desc;
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struct wined3d_resource_desc resource_desc;
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struct wined3d_sub_resource_desc desc;
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unsigned int pitch, slice_pitch;
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HRESULT hr;
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unsigned int sub_resource_idx;
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HRESULT hr = WINED3D_OK;
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unsigned int offset;
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wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &desc);
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if (!(texture->texture_memory = heap_alloc_zero(desc.size + extra_size)))
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wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &resource_desc);
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if (!(texture->texture_memory = heap_alloc_zero(resource_desc.size + extra_size)))
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{
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ERR("Out of memory.\n");
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return E_OUTOFMEMORY;
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}
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TRACE("texture->texture_memory %p.\n", texture->texture_memory);
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wined3d_texture_get_pitch(wined3d_texture, 0, &pitch, &slice_pitch);
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if (FAILED(hr = wined3d_texture_update_desc(wined3d_texture,
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desc.width, desc.height, desc.format,
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WINED3D_MULTISAMPLE_NONE, 0, texture->texture_memory, pitch)))
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offset = 0;
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sub_resource_idx = 0;
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while (wined3d_texture_get_sub_resource_desc(wined3d_texture, sub_resource_idx, &desc)
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== WINED3D_OK)
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{
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heap_free(texture->texture_memory);
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texture->texture_memory = NULL;
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}
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wined3d_texture_get_pitch(wined3d_texture, sub_resource_idx, &pitch, &slice_pitch);
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if (FAILED(hr = wined3d_texture_update_desc(wined3d_texture, sub_resource_idx,
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desc.width, desc.height, resource_desc.format,
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desc.multisample_type, desc.multisample_quality,
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(BYTE *)texture->texture_memory + offset, pitch)))
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{
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heap_free(texture->texture_memory);
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texture->texture_memory = NULL;
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break;
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}
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++sub_resource_idx;
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offset += desc.size;
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}
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return hr;
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}
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@ -6477,7 +6489,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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}
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}
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if ((desc->dwFlags & DDSD_LPSURFACE) && FAILED(hr = wined3d_texture_update_desc(wined3d_texture,
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if ((desc->dwFlags & DDSD_LPSURFACE) && FAILED(hr = wined3d_texture_update_desc(wined3d_texture, 0,
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wined3d_desc.width, wined3d_desc.height, wined3d_desc.format,
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WINED3D_MULTISAMPLE_NONE, 0, desc->lpSurface, pitch)))
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{
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@ -1925,14 +1925,14 @@ HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapcha
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HRESULT hr;
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UINT i;
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if (FAILED(hr = wined3d_texture_update_desc(swapchain->front_buffer, desc->backbuffer_width,
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if (FAILED(hr = wined3d_texture_update_desc(swapchain->front_buffer, 0, desc->backbuffer_width,
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desc->backbuffer_height, desc->backbuffer_format,
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desc->multisample_type, desc->multisample_quality, NULL, 0)))
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return hr;
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for (i = 0; i < desc->backbuffer_count; ++i)
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{
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if (FAILED(hr = wined3d_texture_update_desc(swapchain->back_buffers[i], desc->backbuffer_width,
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if (FAILED(hr = wined3d_texture_update_desc(swapchain->back_buffers[i], 0, desc->backbuffer_width,
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desc->backbuffer_height, desc->backbuffer_format,
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desc->multisample_type, desc->multisample_quality, NULL, 0)))
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return hr;
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@ -734,9 +734,9 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su
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if (locations & WINED3D_LOCATION_SYSMEM)
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{
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if (texture->user_memory)
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if (texture->sub_resources[sub_resource_idx].user_memory)
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{
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data->addr = texture->user_memory;
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data->addr = texture->sub_resources[sub_resource_idx].user_memory;
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}
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else
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{
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@ -1416,6 +1416,7 @@ static void wined3d_texture_cleanup_sync(struct wined3d_texture *texture)
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ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
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{
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unsigned int i, sub_resource_count;
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ULONG refcount;
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TRACE("texture %p, swapchain %p.\n", texture, texture->swapchain);
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@ -1432,8 +1433,15 @@ ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
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* since the application is allowed to free that memory once the
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* texture is destroyed. Note that this implies that
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* the destroy handler can't access that memory either. */
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if (texture->user_memory)
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wined3d_resource_wait_idle(&texture->resource);
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sub_resource_count = texture->layer_count * texture->level_count;
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for (i = 0; i < sub_resource_count; ++i)
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{
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if (texture->sub_resources[i].user_memory)
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{
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wined3d_resource_wait_idle(&texture->resource);
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break;
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}
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}
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texture->resource.device->adapter->adapter_ops->adapter_destroy_texture(texture);
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}
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@ -1729,11 +1737,12 @@ void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *t
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checkGLcall("set compatible renderbuffer");
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}
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HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT width, UINT height,
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enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type,
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UINT multisample_quality, void *mem, UINT pitch)
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HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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UINT width, UINT height, enum wined3d_format_id format_id,
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enum wined3d_multisample_type multisample_type, UINT multisample_quality, void *mem, UINT pitch)
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{
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struct wined3d_texture_sub_resource *sub_resource;
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unsigned int i, level, sub_resource_count;
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const struct wined3d_d3d_info *d3d_info;
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const struct wined3d_gl_info *gl_info;
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const struct wined3d_format *format;
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@ -1745,8 +1754,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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bool create_dib = false;
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TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
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"mem %p, pitch %u.\n",
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texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch);
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"mem %p, pitch %u, sub_resource_idx %u.\n",
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texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch,
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sub_resource_idx);
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device = texture->resource.device;
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d3d = device->wined3d;
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@ -1754,8 +1764,11 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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d3d_info = &device->adapter->d3d_info;
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format = wined3d_get_format(device->adapter, format_id, texture->resource.bind_flags);
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resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
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level = sub_resource_idx % texture->level_count;
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sub_resource_count = texture->level_count * texture->layer_count;
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update_memory_only = width == texture->resource.width && height == texture->resource.height
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update_memory_only = width == wined3d_texture_get_level_width(texture, level)
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&& height == wined3d_texture_get_level_height(texture, level)
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&& format_id == texture->resource.format->id && multisample_type == texture->resource.multisample_type
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&& multisample_quality == texture->resource.multisample_quality;
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@ -1768,16 +1781,16 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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{
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unsigned int current_row_pitch, current_slice_pitch;
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wined3d_texture_get_pitch(texture, 0, ¤t_row_pitch, ¤t_slice_pitch);
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wined3d_texture_get_pitch(texture, level, ¤t_row_pitch, ¤t_slice_pitch);
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update_memory_only = pitch == current_row_pitch && slice_pitch == current_slice_pitch;
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}
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if (!resource_size)
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return WINED3DERR_INVALIDCALL;
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if (texture->level_count * texture->layer_count > 1 && !update_memory_only)
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if (sub_resource_count > 1 && !update_memory_only)
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{
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WARN("Texture has multiple sub-resources, not supported.\n");
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FIXME("Texture has multiple sub-resources, not supported.\n");
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return WINED3DERR_INVALIDCALL;
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}
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@ -1812,18 +1825,29 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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if (texture->dc_info && texture->dc_info[0].dc)
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{
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struct wined3d_texture_idx texture_idx = {texture, 0};
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struct wined3d_texture_idx texture_idx = {texture, sub_resource_idx};
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wined3d_cs_destroy_object(device->cs, wined3d_texture_destroy_dc, &texture_idx);
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wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
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create_dib = true;
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}
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wined3d_resource_free_sysmem(&texture->resource);
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texture->sub_resources[sub_resource_idx].user_memory = mem;
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if (!update_memory_only)
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if (update_memory_only)
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{
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sub_resource = &texture->sub_resources[0];
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for (i = 0; i < sub_resource_count; ++i)
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if (!texture->sub_resources[i].user_memory)
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break;
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if (i == sub_resource_count)
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wined3d_resource_free_sysmem(&texture->resource);
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}
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else
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{
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wined3d_resource_free_sysmem(&texture->resource);
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sub_resource = &texture->sub_resources[sub_resource_idx];
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texture->row_pitch = pitch;
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texture->slice_pitch = slice_pitch;
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@ -1871,11 +1895,8 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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}
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}
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if (!(texture->user_memory = mem))
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{
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if (!wined3d_resource_prepare_sysmem(&texture->resource))
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ERR("Failed to allocate resource memory.\n");
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}
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if (!mem && !wined3d_resource_prepare_sysmem(&texture->resource))
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ERR("Failed to allocate resource memory.\n");
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/* The format might be changed to a format that needs conversion.
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* If the surface didn't use PBOs previously but could now, don't
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@ -1884,12 +1905,12 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER && !wined3d_texture_use_pbo(texture, gl_info))
|
||||
texture->resource.map_binding = WINED3D_LOCATION_SYSMEM;
|
||||
|
||||
wined3d_texture_validate_location(texture, 0, WINED3D_LOCATION_SYSMEM);
|
||||
wined3d_texture_invalidate_location(texture, 0, ~WINED3D_LOCATION_SYSMEM);
|
||||
wined3d_texture_validate_location(texture, sub_resource_idx, WINED3D_LOCATION_SYSMEM);
|
||||
wined3d_texture_invalidate_location(texture, sub_resource_idx, ~WINED3D_LOCATION_SYSMEM);
|
||||
|
||||
if (create_dib)
|
||||
{
|
||||
struct wined3d_texture_idx texture_idx = {texture, 0};
|
||||
struct wined3d_texture_idx texture_idx = {texture, sub_resource_idx};
|
||||
|
||||
wined3d_cs_init_object(device->cs, wined3d_texture_create_dc, &texture_idx);
|
||||
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
|
||||
|
@ -3116,7 +3137,7 @@ static BOOL wined3d_texture_gl_prepare_location(struct wined3d_texture *texture,
|
|||
switch (location)
|
||||
{
|
||||
case WINED3D_LOCATION_SYSMEM:
|
||||
return texture->user_memory ? TRUE
|
||||
return texture->sub_resources[sub_resource_idx].user_memory ? TRUE
|
||||
: wined3d_resource_prepare_sysmem(&texture->resource);
|
||||
|
||||
case WINED3D_LOCATION_BUFFER:
|
||||
|
@ -4420,7 +4441,7 @@ static BOOL wined3d_texture_no3d_prepare_location(struct wined3d_texture *textur
|
|||
unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
|
||||
{
|
||||
if (location == WINED3D_LOCATION_SYSMEM)
|
||||
return texture->user_memory ? TRUE
|
||||
return texture->sub_resources[sub_resource_idx].user_memory ? TRUE
|
||||
: wined3d_resource_prepare_sysmem(&texture->resource);
|
||||
|
||||
FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
|
||||
|
@ -5058,7 +5079,7 @@ static BOOL wined3d_texture_vk_prepare_location(struct wined3d_texture *texture,
|
|||
switch (location)
|
||||
{
|
||||
case WINED3D_LOCATION_SYSMEM:
|
||||
return texture->user_memory ? TRUE
|
||||
return texture->sub_resources[sub_resource_idx].user_memory ? TRUE
|
||||
: wined3d_resource_prepare_sysmem(&texture->resource);
|
||||
|
||||
case WINED3D_LOCATION_TEXTURE_RGB:
|
||||
|
|
|
@ -307,7 +307,7 @@
|
|||
@ cdecl wined3d_texture_set_lod(ptr long)
|
||||
@ cdecl wined3d_texture_set_overlay_position(ptr long long long)
|
||||
@ cdecl wined3d_texture_set_sub_resource_parent(ptr long ptr)
|
||||
@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
|
||||
@ cdecl wined3d_texture_update_desc(ptr long long long long long long ptr long)
|
||||
@ cdecl wined3d_texture_update_overlay(ptr long ptr ptr long ptr long)
|
||||
|
||||
@ cdecl wined3d_unordered_access_view_create(ptr ptr ptr ptr ptr)
|
||||
|
|
|
@ -4058,7 +4058,6 @@ struct wined3d_texture
|
|||
DWORD flags;
|
||||
DWORD update_map_binding;
|
||||
|
||||
void *user_memory;
|
||||
unsigned int row_pitch;
|
||||
unsigned int slice_pitch;
|
||||
|
||||
|
@ -4111,6 +4110,8 @@ struct wined3d_texture
|
|||
uint32_t map_flags;
|
||||
DWORD locations;
|
||||
struct wined3d_bo_gl bo;
|
||||
|
||||
void *user_memory;
|
||||
} *sub_resources;
|
||||
};
|
||||
|
||||
|
|
|
@ -2808,7 +2808,7 @@ HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *tex
|
|||
unsigned int sub_resource_idx, LONG x, LONG y);
|
||||
void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
|
||||
unsigned int sub_resource_idx, void *parent);
|
||||
HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
|
||||
HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
||||
UINT width, UINT height, enum wined3d_format_id format_id,
|
||||
enum wined3d_multisample_type multisample_type, UINT multisample_quality,
|
||||
void *mem, UINT pitch);
|
||||
|
|
Loading…
Reference in New Issue