wined3d: Remove some unnecessary "inline" qualifiers.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2020-07-22 19:00:57 +02:00 committed by Alexandre Julliard
parent ffc3c099d4
commit 901042a123
1 changed files with 4 additions and 4 deletions

View File

@ -1037,7 +1037,7 @@ static void shader_glsl_init_transform_feedback(const struct wined3d_context_gl
}
/* Context activation is done by the caller. */
static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, const struct wined3d_vec4 *constants,
static void walk_constant_heap(const struct wined3d_gl_info *gl_info, const struct wined3d_vec4 *constants,
const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version)
{
unsigned int start = ~0U, end = 0;
@ -1111,7 +1111,7 @@ static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, con
}
/* Context activation is done by the caller. */
static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info,
static void apply_clamped_constant(const struct wined3d_gl_info *gl_info,
GLint location, const struct wined3d_vec4 *data)
{
GLfloat clamped_constant[4];
@ -1127,7 +1127,7 @@ static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info,
}
/* Context activation is done by the caller. */
static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_info,
static void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_info,
const struct wined3d_vec4 *constants, const GLint *constant_locations,
const struct constant_heap *heap, unsigned char *stack, DWORD version)
{
@ -8536,7 +8536,7 @@ static GLuint find_glsl_fragment_shader(const struct wined3d_context_gl *context
return ret;
}
static inline BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new,
static BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new,
const DWORD use_map)
{
if ((stored->swizzle_map & use_map) != new->swizzle_map)