wined3d: Remove some unnecessary "inline" qualifiers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ffc3c099d4
commit
901042a123
|
@ -1037,7 +1037,7 @@ static void shader_glsl_init_transform_feedback(const struct wined3d_context_gl
|
|||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, const struct wined3d_vec4 *constants,
|
||||
static void walk_constant_heap(const struct wined3d_gl_info *gl_info, const struct wined3d_vec4 *constants,
|
||||
const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version)
|
||||
{
|
||||
unsigned int start = ~0U, end = 0;
|
||||
|
@ -1111,7 +1111,7 @@ static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, con
|
|||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info,
|
||||
static void apply_clamped_constant(const struct wined3d_gl_info *gl_info,
|
||||
GLint location, const struct wined3d_vec4 *data)
|
||||
{
|
||||
GLfloat clamped_constant[4];
|
||||
|
@ -1127,7 +1127,7 @@ static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info,
|
|||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_info,
|
||||
static void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_info,
|
||||
const struct wined3d_vec4 *constants, const GLint *constant_locations,
|
||||
const struct constant_heap *heap, unsigned char *stack, DWORD version)
|
||||
{
|
||||
|
@ -8536,7 +8536,7 @@ static GLuint find_glsl_fragment_shader(const struct wined3d_context_gl *context
|
|||
return ret;
|
||||
}
|
||||
|
||||
static inline BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new,
|
||||
static BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new,
|
||||
const DWORD use_map)
|
||||
{
|
||||
if ((stored->swizzle_map & use_map) != new->swizzle_map)
|
||||
|
|
Loading…
Reference in New Issue