wined3d: Clear WINED3DFMT_FLAG_DEPTH_STENCIL if the format is not supported as FBO attachment.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -135,13 +135,6 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
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WARN("Format %s cannot be used for depth/stencil buffers.\n", debug_d3dformat(format->id));
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continue;
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}
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
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&& bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL)
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&& !(format->flags[gl_type] & WINED3DFMT_FLAG_FBO_ATTACHABLE))
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{
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WARN("Render target or depth stencil is not FBO attachable.\n");
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continue;
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}
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if ((bind_flags & WINED3D_BIND_SHADER_RESOURCE)
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&& !(format->flags[gl_type] & WINED3DFMT_FLAG_TEXTURE))
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{
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@ -2515,11 +2515,11 @@ static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_for
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{
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if (!rt_internal)
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{
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if (format->f.flags[type] & WINED3DFMT_FLAG_RENDERTARGET)
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if (format->f.flags[type] & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL))
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{
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WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
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" and no fallback specified.\n", debug_d3dformat(format->f.id), type);
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format->f.flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
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format->f.flags[type] &= ~(WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL);
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}
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else
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{
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@ -2552,7 +2552,7 @@ static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_for
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{
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WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
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debug_d3dformat(format->f.id), type_string, type);
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format->f.flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
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format->f.flags[type] &= ~(WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL);
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}
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}
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}
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@ -2725,8 +2725,9 @@ static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_for
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{
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FIXME("Format %s needs different render target formats for different resource types.\n",
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debug_d3dformat(format->f.id));
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format_clear_flag(&format->f, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE
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| WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING);
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format_clear_flag(&format->f, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL
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| WINED3DFMT_FLAG_FBO_ATTACHABLE | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
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| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING);
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}
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}
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