wined3d: Clear WINED3DFMT_FLAG_DEPTH_STENCIL if the format is not supported as FBO attachment.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-06-05 16:19:29 +04:30 committed by Alexandre Julliard
parent 9b8847ed7b
commit c6f94cc87b
2 changed files with 6 additions and 12 deletions

View File

@ -135,13 +135,6 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
WARN("Format %s cannot be used for depth/stencil buffers.\n", debug_d3dformat(format->id));
continue;
}
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL)
&& !(format->flags[gl_type] & WINED3DFMT_FLAG_FBO_ATTACHABLE))
{
WARN("Render target or depth stencil is not FBO attachable.\n");
continue;
}
if ((bind_flags & WINED3D_BIND_SHADER_RESOURCE)
&& !(format->flags[gl_type] & WINED3DFMT_FLAG_TEXTURE))
{

View File

@ -2515,11 +2515,11 @@ static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_for
{
if (!rt_internal)
{
if (format->f.flags[type] & WINED3DFMT_FLAG_RENDERTARGET)
if (format->f.flags[type] & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL))
{
WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
" and no fallback specified.\n", debug_d3dformat(format->f.id), type);
format->f.flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
format->f.flags[type] &= ~(WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL);
}
else
{
@ -2552,7 +2552,7 @@ static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_for
{
WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
debug_d3dformat(format->f.id), type_string, type);
format->f.flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
format->f.flags[type] &= ~(WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL);
}
}
}
@ -2725,8 +2725,9 @@ static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_for
{
FIXME("Format %s needs different render target formats for different resource types.\n",
debug_d3dformat(format->f.id));
format_clear_flag(&format->f, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE
| WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING);
format_clear_flag(&format->f, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_FBO_ATTACHABLE | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING);
}
}