wined3d: Rename wined3d_sm4_immconst_type to wined3d_sm4_dimension.

These bits are used in all register tokens, not just immediate constants.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-08-12 12:01:08 -05:00 committed by Alexandre Julliard
parent 3273add655
commit 22c3331317
1 changed files with 10 additions and 11 deletions

View File

@ -98,8 +98,8 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
#define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
#define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
#define WINED3D_SM4_DIMENSION_SHIFT 0
#define WINED3D_SM4_DIMENSION_MASK (0x3u << WINED3D_SM4_DIMENSION_SHIFT)
#define WINED3D_SM4_WRITEMASK_SHIFT 4
#define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT)
@ -397,10 +397,10 @@ enum wined3d_sm4_swizzle_type
WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
};
enum wined3d_sm4_immconst_type
enum wined3d_sm4_dimension
{
WINED3D_SM4_IMMCONST_SCALAR = 0x1,
WINED3D_SM4_IMMCONST_VEC4 = 0x2,
WINED3D_SM4_DIMENSION_SCALAR = 0x1,
WINED3D_SM4_DIMENSION_VEC4 = 0x2,
};
enum wined3d_sm4_resource_type
@ -1487,12 +1487,11 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
if (register_type == WINED3D_SM4_RT_IMMCONST)
{
enum wined3d_sm4_immconst_type immconst_type =
(token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
enum wined3d_sm4_dimension dimension = (token & WINED3D_SM4_DIMENSION_MASK) >> WINED3D_SM4_DIMENSION_SHIFT;
switch (immconst_type)
switch (dimension)
{
case WINED3D_SM4_IMMCONST_SCALAR:
case WINED3D_SM4_DIMENSION_SCALAR:
param->immconst_type = WINED3D_IMMCONST_SCALAR;
if (end - *ptr < 1)
{
@ -1503,7 +1502,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
*ptr += 1;
break;
case WINED3D_SM4_IMMCONST_VEC4:
case WINED3D_SM4_DIMENSION_VEC4:
param->immconst_type = WINED3D_IMMCONST_VEC4;
if (end - *ptr < 4)
{
@ -1515,7 +1514,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
break;
default:
FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
FIXME("Unhandled dimension %#x.\n", dimension);
break;
}
}