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Makefile.in
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…
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adapter_gl.c
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wined3d: Add driver and device UUIDs to adapter identifiers.
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2019-03-12 20:31:33 +01:00 |
arb_program_shader.c
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wined3d: Rename state entry structures.
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2019-03-04 19:34:57 +01:00 |
ati_fragment_shader.c
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wined3d: Rename state entry structures.
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2019-03-04 19:34:57 +01:00 |
buffer.c
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wined3d: Invalidate _SYSMEM location when mapping opengl buffer.
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2019-02-13 19:45:24 +01:00 |
context.c
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wined3d: Rename state entry structures.
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2019-03-04 19:34:57 +01:00 |
cs.c
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wined3d: Store base vertex draw capabilities in struct wined3d_d3d_info.
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2019-03-04 19:34:41 +01:00 |
device.c
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wined3d: Rename StateTable.
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2019-03-04 19:34:55 +01:00 |
directx.c
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wined3d: Add driver and device UUIDs to adapter identifiers.
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2019-03-12 20:31:33 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Implement eval_sample_index shader instruction.
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2019-03-06 18:31:51 +01:00 |
nvidia_texture_shader.c
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wined3d: Rename state entry structures.
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2019-03-04 19:34:57 +01:00 |
palette.c
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…
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query.c
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…
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resource.c
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wined3d: Introduce general helper function to get sample count for resource.
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2019-03-04 19:34:46 +01:00 |
sampler.c
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shader.c
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wined3d: Rename MAX_CLIP_DISTANCES to WINED3D_MAX_CLIP_DISTANCES.
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2019-02-22 21:23:18 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
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2019-02-12 23:02:28 +01:00 |
state.c
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wined3d: Rename state entry structures.
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2019-03-04 19:34:57 +01:00 |
stateblock.c
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wined3d: Rename HIGHEST_TRANSFORMSTATE to WINED3D_HIGHEST_TRANSFORM_STATE.
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2019-02-22 21:23:23 +01:00 |
surface.c
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wined3d: Remove unnecessary src_format NULL check from ffp_blit_supported().
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2019-02-12 23:02:28 +01:00 |
swapchain.c
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texture.c
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wined3d: Introduce general helper function to get sample count for resource.
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2019-03-04 19:34:46 +01:00 |
utils.c
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wined3d: Add R8G8_UNORM vertex format.
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2019-03-04 12:25:21 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
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2019-02-22 12:26:16 +01:00 |
view.c
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…
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wined3d.spec
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wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
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2019-02-12 23:02:28 +01:00 |
wined3d_gl.h
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wined3d: Add driver and device UUIDs to adapter identifiers.
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2019-03-12 20:31:33 +01:00 |
wined3d_main.c
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wined3d: Rename ShaderBackend registry setting to shader_backend.
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2019-02-28 21:37:30 +01:00 |
wined3d_private.h
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wined3d: Add driver and device UUIDs to adapter identifiers.
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2019-03-12 20:31:33 +01:00 |