Sweden-Number/dlls/d3d8
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
..
tests d3d8/tests: Get rid of struct nvertex. 2014-07-15 15:30:01 +02:00
Makefile.in
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d8.spec
d3d8_main.c d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d8_private.h wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
device.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
directx.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
shader.c
surface.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
swapchain.c d3d8: Check the device status in present calls. 2014-06-30 22:04:53 +02:00
texture.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
version.rc
vertexdeclaration.c
volume.c d3d8: Volumes are always part of a texture. 2014-08-15 17:04:09 +02:00