Sweden-Number/dlls/wined3d
Stefan Dösinger 5627ee49ea wined3d: Remove FLOAT16 vertex attribute conversion support.
All mayor drivers support GL_ARB_half_float_vertex now and the half
float conversion doesn't work well in practise. The only game that was
ever playable with it was Eve online.
2011-04-12 17:42:12 +02:00
..
Makefile.in wined3d: Merge swapchain_base.c into swapchain.c. 2011-04-07 19:27:01 +02:00
arb_program_shader.c wined3d: Add depth fills to the blitter interface. 2011-04-06 12:05:07 +02:00
ati_fragment_shader.c wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
buffer.c wined3d: Remove FLOAT16 vertex attribute conversion support. 2011-04-12 17:42:12 +02:00
clipper.c wined3d: Get rid of the IWineD3DClipper typedefs. 2011-02-04 15:25:31 +01:00
context.c wined3d: Check FBO completeness after the read / draw buffers are specified. 2011-04-11 11:50:51 +02:00
device.c wined3d: Depth-only clears are done offscreen. 2011-04-11 23:54:01 +02:00
directx.c wined3d: Make "blit_operation" naming a bit more consistent. 2011-04-06 12:05:06 +02:00
drawprim.c wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. 2011-01-27 14:13:39 +01:00
gl_compat.c
glsl_shader.c wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
nvidia_texture_shader.c wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
palette.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
query.c wined3d: Get rid of the IWineD3DQuery typedefs. 2011-02-04 15:25:32 +01:00
resource.c wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
shader.c wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
state.c wined3d: Remove FLOAT16 vertex attribute conversion support. 2011-04-12 17:42:12 +02:00
stateblock.c wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
surface.c wined3d: Flush after accessing the front buffer in flush_to_framebuffer_drawpixels(). 2011-04-11 23:54:09 +02:00
surface_base.c wined3d: Implement WINED3DFMT_YUY2 to WINED3DFMT_B5G6R5_UNORM conversion function. 2011-03-29 12:20:04 +02:00
surface_gdi.c wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
swapchain.c wined3d: Check FBO completeness after the read / draw buffers are specified. 2011-04-11 11:50:51 +02:00
texture.c wined3d: Replace "is_srgb" in wined3d_texture with a flag. 2011-03-29 12:34:54 +02:00
utils.c wined3d: Make "blit_operation" naming a bit more consistent. 2011-04-06 12:05:06 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the IWineD3DVertexDeclaration typedefs. 2011-02-03 13:15:17 +01:00
view.c wined3d: Remove COM from the rendertarget view implementation. 2011-04-06 12:05:07 +02:00
volume.c wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
wined3d.spec wined3d: Remove COM from the rendertarget view implementation. 2011-04-06 12:05:07 +02:00
wined3d_gl.h wined3d: Get rid of the ARB_imaging extension. 2011-03-31 23:47:00 +02:00
wined3d_main.c wined3d: Don't unregister windows with the wrong window proc on unload either. 2011-04-06 21:18:06 +02:00
wined3d_private.h wined3d: Remove FLOAT16 vertex attribute conversion support. 2011-04-12 17:42:12 +02:00