Sweden-Number/dlls/wined3d
Akihiro Sagawa 54edd5b220 wined3d: Update a part of the texture if dirty regions are tracked.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=35205
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-10 22:15:05 +01:00
..
Makefile.in
adapter_gl.c wined3d: Unload texture resources through texture ops. 2019-12-06 22:30:24 +01:00
adapter_vk.c wined3d: Finish the CS before removing the context in adapter_vk_uninit_3d(). 2019-12-03 21:27:14 +01:00
arb_program_shader.c wined3d: Store the sRGB constants as wined3d_vec4 structures. 2019-08-19 14:13:02 +02:00
ati_fragment_shader.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
buffer.c wined3d: Unload buffer resources through buffer ops. 2019-12-06 22:30:24 +01:00
context.c wined3d: Create a backup context if setting the pixel format failed in wined3d_context_gl_create_wgl_ctx(). 2019-11-18 22:12:38 +01:00
cs.c wined3d: Make the adapter responsible for clearing UAVs. 2019-09-24 17:32:08 +02:00
device.c wined3d: Update a part of the texture if dirty regions are tracked. 2019-12-10 22:15:05 +01:00
directx.c wined3d: Add Intel HD 615 PCI id and device description. 2019-12-02 22:02:56 +01:00
gl_compat.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
glsl_shader.c wined3d: Check if destination texture has GPU access in glsl_blitter_supported(). 2019-11-11 20:01:40 +01:00
nvidia_texture_shader.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
palette.c
query.c wined3d: Make the adapter responsible for query creation and destruction. 2019-08-15 20:17:01 +02:00
resource.c wined3d: Introduce wined3d_resource_prepare_sysmem(). 2019-08-16 10:08:52 +02:00
sampler.c wined3d: Introduce a separate structure for OpenGL sampler information. 2019-08-15 20:16:58 +02:00
shader.c wined3d: Store the sRGB constants as wined3d_vec4 structures. 2019-08-19 14:13:02 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle degenerate viewport Z ranges. 2019-11-20 23:03:21 +01:00
stateblock.c wined3d: Introduce wined3d_stateblock_multiply_transform(). 2019-12-06 22:30:23 +01:00
surface.c wined3d: Support stretching compressed format surfaces in surface_cpu_blt(). 2019-12-02 22:02:56 +01:00
swapchain.c wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl. 2019-08-13 11:02:50 +02:00
texture.c wined3d: Record dirty regions for d3d9 textures. 2019-12-10 22:15:05 +01:00
utils.c wined3d: Do not set depth/stencil sizes on colour formats. 2019-12-03 21:27:14 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the float16 fallback in context_update_stream_info(). 2019-08-05 18:45:03 +02:00
view.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
wined3d.spec wined3d: Introduce wined3d_stateblock_multiply_transform(). 2019-12-06 22:30:23 +01:00
wined3d_gl.h wined3d: Issue texture barrier before using a texture attached to FBO. 2019-10-27 19:12:41 +01:00
wined3d_main.c wined3d: Pass a wined3d_context_gl structure to context_set_current(). 2019-08-05 18:44:55 +02:00
wined3d_private.h wined3d: Record dirty regions for d3d9 textures. 2019-12-10 22:15:05 +01:00
wined3d_vk.h