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tests
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d3d8/tests: Add some depth buffer tests.
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2010-04-12 11:33:24 +02:00 |
Makefile.in
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
cubetexture.c
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d3d8: Simplify GetDevice().
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2009-12-04 14:34:59 +01:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
d3d8_main.c
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d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader.
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2010-02-22 12:36:05 +01:00 |
d3d8_private.h
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d3d8: Remove the unused Direct3DResource8_Vtbl.
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2010-01-18 14:37:14 +01:00 |
device.c
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d3d8: Avoid using a pointer difference in a trace.
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2010-04-09 15:54:54 +02:00 |
directx.c
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d3d8: Move D3D8CB_DestroySwapChain() to device.c.
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2009-11-17 15:14:54 +01:00 |
indexbuffer.c
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d3d8: Simplify GetDevice().
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2009-12-04 14:34:59 +01:00 |
pixelshader.c
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d3d8: Add traces.
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2009-10-19 11:45:57 +02:00 |
surface.c
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d3d8: Fix GetDevice() for surfaces that are part of a texture.
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2009-12-07 14:34:04 +01:00 |
swapchain.c
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d3d8: Add a separate function for swapchain initialization.
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2009-12-21 15:01:25 +01:00 |
texture.c
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d3d8: Simplify GetDevice().
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2009-12-04 14:34:59 +01:00 |
version.rc
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…
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vertexbuffer.c
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wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
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2009-12-30 13:31:20 +01:00 |
vertexdeclaration.c
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d3d8: Make convert_to_wined3d_declaration() static.
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2009-11-17 15:14:55 +01:00 |
vertexshader.c
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d3d8: Add traces.
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2009-10-19 11:45:57 +02:00 |
volume.c
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d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume.
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2009-12-09 13:50:52 +01:00 |
volumetexture.c
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d3d8: Simplify GetDevice().
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2009-12-04 14:34:59 +01:00 |