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Makefile.in
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arb_program_shader.c
Make some ARB program structs and functions private to the backend.
2008-09-16 22:33:42 +02:00
ati_fragment_shader.c
wined3d: Remove useless hash_table_t typedef.
2008-08-29 12:26:55 +02:00
baseshader.c
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basetexture.c
wined3d: Remove some assumptions that PreLoad() will always bind the texture.
2008-09-17 20:49:38 +02:00
clipper.c
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context.c
wined3d: Destroy FBO entries in the context.
2008-09-22 12:20:24 +02:00
cubetexture.c
wined3d: Make the debug channels more consistent.
2008-09-17 20:49:57 +02:00
device.c
wined3d: Skip copying the depth stencil if it's discarded.
2008-09-23 12:25:18 +02:00
directx.c
wined3d: Fix Geforce9 detection.
2008-09-19 12:09:57 +02:00
drawprim.c
wined3d: Don't try to draw with unsupported attribute data types.
2008-09-22 12:20:34 +02:00
glsl_shader.c
wined3d: Make some GLSL structs and functions private to the backend.
2008-09-16 22:33:35 +02:00
indexbuffer.c
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nvidia_texture_shader.c
wined3d: Add a '\n' to Wine traces.
2008-09-02 13:59:11 +02:00
palette.c
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pixelshader.c
wined3d: Remove some more junk code.
2008-08-28 11:24:49 +02:00
query.c
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resource.c
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state.c
wined3d: Add a checkGLcall() at the end of loadTexCoords().
2008-09-17 20:50:04 +02:00
stateblock.c
wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
2008-09-04 12:26:59 +02:00
surface.c
wined3d: Re-add a comment which got lost.
2008-09-22 12:20:42 +02:00
surface_base.c
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surface_gdi.c
wined3d: Fix copy paste error in IWineGDISurfaceImpl_RealizePalette.
2008-08-21 13:35:35 +02:00
swapchain.c
wined3d: Skip copying the depth stencil if it's discarded.
2008-09-23 12:25:18 +02:00
swapchain_base.c
wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
2008-09-04 12:26:59 +02:00
swapchain_gdi.c
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texture.c
wined3d: Don't needlessly bind the texture in PreLoad().
2008-09-17 20:49:47 +02:00
utils.c
wined3d: Implement YV12 support for emulated overlays.
2008-09-02 14:55:50 +02:00
vertexbuffer.c
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vertexdeclaration.c
wined3d: Don't try to draw with unsupported attribute data types.
2008-09-22 12:20:34 +02:00
vertexshader.c
wined3d: Remove some more junk code.
2008-08-28 11:24:49 +02:00
volume.c
wined3d: Make the debug channels more consistent.
2008-09-17 20:49:57 +02:00
volumetexture.c
wined3d: Make the debug channels more consistent.
2008-09-17 20:49:57 +02:00
wined3d.spec
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wined3d_main.c
wined3d: Make the debug channels more consistent.
2008-09-17 20:49:57 +02:00
wined3d_private.h
wined3d: Skip copying the depth stencil if it's discarded.
2008-09-23 12:25:18 +02:00
wined3d_private_types.h
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