..
Makefile.in
wined3d: Implement shader_spirv_compile_vk().
2020-09-24 15:03:51 +02:00
adapter_gl.c
wined3d: Add GPU information for NVIDIA GT 1030.
2021-06-10 20:46:58 +02:00
adapter_vk.c
wined3d: Make use of VK_EXT_host_query_reset if available.
2021-08-03 23:41:05 +02:00
arb_program_shader.c
wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit().
2021-06-25 22:48:48 +02:00
ati_fragment_shader.c
wined3d: Rename gen_ffp_frag_op().
2021-06-01 21:24:46 +02:00
buffer.c
wined3d: Avoid read-to-read resource barriers.
2021-08-27 21:21:22 +02:00
context.c
wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory().
2021-06-22 17:57:47 +02:00
context_gl.c
wined3d: Clear dirty flags after calling all the state handlers in context_apply_draw_state().
2021-08-12 23:07:06 +02:00
context_vk.c
wined3d: Don't try to reset query pools if we don't have a command buffer.
2021-08-06 19:57:04 +02:00
cs.c
wined3d: Check for failure from wined3d_device_context_require_space() in wined3d_device_context_emit_unmap().
2021-07-27 16:39:55 +02:00
device.c
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
directx.c
wined3d: Add GPU information for NVIDIA GT 1030.
2021-06-10 20:46:58 +02:00
gl_compat.c
…
glsl_shader.c
wined3d: Use wined3d_mask_from_size() in shader_glsl_get_sample_function().
2021-07-08 10:51:06 +02:00
nvidia_texture_shader.c
…
palette.c
wined3d: Introduce a wined3d_bound_range() helper.
2021-07-07 18:14:35 +02:00
query.c
wined3d: Fix the spelling of a comment.
2021-08-26 21:49:09 +02:00
resource.c
wined3d: Don't consider texture rectangles for buffers.
2021-08-12 23:07:03 +02:00
sampler.c
wined3d: Handle a few more border colours for Vulkan samplers.
2021-03-25 17:56:41 +01:00
shader.c
wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
2021-06-01 21:24:54 +02:00
shader_sm1.c
…
shader_sm4.c
libport: Remove the strnlen() function replacement.
2020-12-01 10:19:50 +01:00
shader_spirv.c
wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).
2021-04-29 23:37:46 +02:00
state.c
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
stateblock.c
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
surface.c
wined3d: Introduce wined3d_mask_from_size().
2021-06-07 21:24:23 +02:00
swapchain.c
wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers().
2021-05-27 21:25:31 +02:00
texture.c
wined3d: Avoid read-to-read resource barriers.
2021-08-27 21:21:22 +02:00
utils.c
wined3d: Add decompression information for BC4_UNORM.
2021-06-22 17:57:47 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
view.c
wined3d: Introduce a wined3d_bound_range() helper.
2021-07-07 18:14:35 +02:00
wined3d.spec
d3d11: Implement constant buffer offsetting for OpenGL.
2021-07-19 12:21:52 +02:00
wined3d_gl.h
wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL.
2020-04-10 19:09:37 +02:00
wined3d_main.c
wined3d: Use a designated initializer to initialize wined3d_settings.
2021-07-29 16:50:48 +02:00
wined3d_private.h
wined3d: Avoid read-to-read resource barriers.
2021-08-27 21:21:22 +02:00
wined3d_vk.h
wined3d: Make use of VK_EXT_host_query_reset if available.
2021-08-03 23:41:05 +02:00