.. |
Makefile.in
|
wined3d: Use the context manager to prepare for drawing.
|
2007-02-13 12:03:40 +01:00 |
arb_program_shader.c
|
wined3d: Implemented signed texture formats via NV_TEXTURE_SHADER.
|
2007-03-13 11:51:56 +01:00 |
baseshader.c
|
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
|
2007-02-15 11:36:01 +01:00 |
basetexture.c
|
wined3d: Set wrapmode for cubemags to clamp regardless of the sampler state.
|
2007-03-13 11:51:35 +01:00 |
context.c
|
wined3d: Blit the offscreen texture into the drawable if needed.
|
2007-03-12 12:02:05 +01:00 |
cubetexture.c
|
d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
|
2006-12-06 12:38:51 +01:00 |
device.c
|
wined3d: Remove FVF related fields from IWineD3DVertexDeclaration.
|
2007-03-13 11:54:24 +01:00 |
directx.c
|
wined3d: Set WINED3DCAPS2_DYNAMICTEXTURES flag.
|
2007-03-13 12:08:23 +01:00 |
drawprim.c
|
wined3d: Disable vertex shaders when transformed vertices are used.
|
2007-03-13 11:55:55 +01:00 |
glsl_shader.c
|
wined3d: Disable vertex shaders when transformed vertices are used.
|
2007-03-13 11:55:55 +01:00 |
indexbuffer.c
|
wined3d: Index buffer fixes.
|
2007-02-21 10:57:08 +01:00 |
palette.c
|
wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE.
|
2007-02-15 14:20:28 +01:00 |
pixelshader.c
|
wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction.
|
2007-03-08 11:58:50 +01:00 |
query.c
|
wined3d: Support GL_APPLE_fence for event queries.
|
2007-03-01 11:40:24 +01:00 |
resource.c
|
wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it.
|
2007-02-15 14:20:38 +01:00 |
state.c
|
wined3d: Remove a redundant check in handleStreams().
|
2007-03-13 11:56:10 +01:00 |
stateblock.c
|
wined3d: Correct various texture limits checks.
|
2007-03-13 11:53:28 +01:00 |
surface.c
|
wined3d: Implemented signed texture formats via NV_TEXTURE_SHADER.
|
2007-03-13 11:51:56 +01:00 |
surface_gdi.c
|
wined3d: Rework surface dirtification.
|
2007-03-07 12:18:14 +01:00 |
swapchain.c
|
wined3d: Rework surface dirtification.
|
2007-03-07 12:18:14 +01:00 |
texture.c
|
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
|
2006-12-06 12:38:37 +01:00 |
utils.c
|
wined3d: Implemented signed texture formats via NV_TEXTURE_SHADER.
|
2007-03-13 11:51:56 +01:00 |
vertexbuffer.c
|
wined3d: Remove some redundant code in IWineD3DVertexBufferImpl_FindDecl().
|
2007-03-13 11:56:18 +01:00 |
vertexdeclaration.c
|
d3d8: Don't store the d3d8 declaration in the wined3d object.
|
2007-02-14 13:56:50 +01:00 |
vertexshader.c
|
wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction.
|
2007-03-08 11:58:50 +01:00 |
volume.c
|
wined3d: Make sure volumes have memory allocated.
|
2007-02-21 11:00:08 +01:00 |
volumetexture.c
|
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
|
2006-12-06 12:39:14 +01:00 |
wined3d.spec
|
…
|
|
wined3d_main.c
|
wined3d: Remove broken software shaders.
|
2007-03-07 11:52:17 +01:00 |
wined3d_private.h
|
wined3d: Disable vertex shaders when transformed vertices are used.
|
2007-03-13 11:55:55 +01:00 |
wined3d_private_types.h
|
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
|
2006-11-17 18:14:25 +01:00 |