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Makefile.in
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dlls: Remove explicit imports of kernel32 and ntdll.
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2010-07-21 17:38:36 +02:00 |
arb_program_shader.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
ati_fragment_shader.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
basetexture.c
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wined3d: Add support for shadow samplers.
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2010-05-17 13:19:53 +02:00 |
buffer.c
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wined3d: Release the context on an error path in buffer_PreLoad().
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2010-06-07 12:22:44 +02:00 |
clipper.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
context.c
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wined3d: Add GL_NV_point_sprite extension.
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2010-07-19 15:10:32 +02:00 |
cubetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
device.c
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wined3d: Use a more consistent name for the normalized texrect "extension".
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2010-07-21 09:33:18 +02:00 |
directx.c
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wined3d: Add Nvidia 8800GTX detection.
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2010-07-21 13:23:59 +02:00 |
drawprim.c
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wined3d: Add GL_NV_point_sprite extension.
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2010-07-19 15:10:32 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Remove spaces after '\n's.
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2010-06-24 10:33:46 +02:00 |
nvidia_texture_shader.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
palette.c
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wined3d: Add a separate function for palette initialization.
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2010-04-13 21:13:26 +02:00 |
query.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
resource.c
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wined3d: Simply inline dumpResources().
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2010-04-05 11:37:28 +02:00 |
shader.c
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wined3d: Catch RCP 0.0 in ARB.
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2010-05-21 18:58:04 +02:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
state.c
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wined3d: Use a more consistent name for the normalized texrect "extension".
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2010-07-21 09:33:18 +02:00 |
stateblock.c
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wined3d: Sampler states are 1-based.
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2010-06-02 11:53:39 +02:00 |
surface.c
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wined3d: Use a more consistent name for the normalized texrect "extension".
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2010-07-21 09:33:18 +02:00 |
surface_base.c
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wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c.
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2010-07-21 09:33:05 +02:00 |
surface_gdi.c
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wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c.
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2010-07-21 09:33:05 +02:00 |
swapchain.c
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wined3d: Get rid of some dead code.
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2010-06-01 11:03:56 +02:00 |
swapchain_base.c
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wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL.
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2010-07-19 15:12:14 +02:00 |
swapchain_gdi.c
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wined3d: Avoid using the long type.
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2010-05-21 18:58:04 +02:00 |
texture.c
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wined3d: Use a more consistent name for the normalized texrect "extension".
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2010-07-21 09:33:18 +02:00 |
utils.c
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wined3d: Add some missing flags to debug_d3dusage().
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2010-07-21 09:32:55 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
view.c
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wined3d: Add a separate function for rendertarget view initialization.
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2010-04-13 21:13:21 +02:00 |
volume.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
volumetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
wined3d.spec
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…
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wined3d_gl.h
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wined3d: Use a more consistent name for the normalized texrect "extension".
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2010-07-21 09:33:18 +02:00 |
wined3d_main.c
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wined3d: Disable strict draw ordering by default.
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2010-04-13 21:13:36 +02:00 |
wined3d_private.h
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wined3d: Add Nvidia 8800GTX detection.
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2010-07-21 13:23:59 +02:00 |