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Makefile.in
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wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
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2016-08-01 05:56:15 -05:00 |
arb_program_shader.c
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wined3d: Parse the shader version in shader_sm4_init().
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2017-02-21 08:44:10 +01:00 |
ati_fragment_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
buffer.c
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wined3d: Remove duplicate assignment of NULL to map_ptr in wined3d_buffer_map.
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2017-02-17 20:54:05 +01:00 |
context.c
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wined3d: Check if texture unit mapping is required in context_update_tex_unit_map().
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2017-02-21 17:23:13 +01:00 |
cs.c
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wined3d: Send light enable updates through the command stream.
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2017-02-20 10:32:45 +01:00 |
device.c
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wined3d: Send light enable updates through the command stream.
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2017-02-20 10:32:45 +01:00 |
directx.c
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wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers".
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2017-02-21 17:23:10 +01:00 |
drawprim.c
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wined3d: Pass a texture and sub-resource index to context_acquire().
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2017-02-15 16:16:20 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Request compatibility profile in GLSL for legacy contexts.
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2017-02-21 17:22:56 +01:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
query.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
resource.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
sampler.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
shader.c
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wined3d: Validate ps 1.x sampler indices in shader_get_registers_used().
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2017-02-21 08:44:21 +01:00 |
shader_sm1.c
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wined3d: Validate the SM4 token count (AFL).
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2017-02-21 08:44:12 +01:00 |
shader_sm4.c
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wined3d: Validate the SM4 token count (AFL).
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2017-02-21 08:44:12 +01:00 |
state.c
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wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers".
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2017-02-21 17:23:10 +01:00 |
stateblock.c
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wined3d: Introduce a helper function to enable lights.
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2017-02-17 20:54:06 +01:00 |
surface.c
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wined3d: Merge surface_convert_depth_to_float() into wined3d_format_convert_color_to_float().
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2017-02-22 11:31:56 +01:00 |
swapchain.c
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wined3d: Pass a texture and sub-resource index to context_acquire().
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2017-02-15 16:16:20 +01:00 |
texture.c
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wined3d: Return a BOOL from surface_load_location().
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2017-02-22 11:31:50 +01:00 |
utils.c
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wined3d: Support depth formats in wined3d_format_convert_from_float().
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2017-02-22 11:31:58 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
view.c
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wined3d: Send unordered access view GL initialisation through the command stream.
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2017-02-16 08:31:00 +01:00 |
wined3d.spec
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wined3d: Implement compute pipeline UAV binding.
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2017-02-09 13:17:40 +01:00 |
wined3d_gl.h
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wined3d: Honor buffer ranges for shader resource views.
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2017-02-14 22:46:58 +01:00 |
wined3d_main.c
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wined3d: Get rid of the "AlwaysOffscreen" setting.
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2017-01-25 11:25:42 +01:00 |
wined3d_private.h
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wined3d: Return a BOOL from surface_load_location().
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2017-02-22 11:31:50 +01:00 |