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Makefile.in
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wined3d: Use a swapchain for GDI surfaces.
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2008-08-19 12:21:32 +02:00 |
arb_program_shader.c
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wined3d: Correct some swizzles and write masks in arb_program_shader.
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2008-10-09 12:14:21 +02:00 |
ati_fragment_shader.c
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wined3d: Make sure some variables are always initialized.
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2008-10-09 12:14:26 +02:00 |
baseshader.c
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wined3d: Make some more GLSL functions private to the backend.
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2008-09-24 12:53:23 +02:00 |
basetexture.c
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wined3d: Remove some assumptions that PreLoad() will always bind the texture.
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2008-09-17 20:49:38 +02:00 |
clipper.c
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…
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context.c
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wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both the MINFILTER and MIPFILTER sampler states.
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2008-10-16 12:35:51 +02:00 |
cubetexture.c
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wined3d: Set the texture name at surface creation.
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2008-09-25 11:52:50 +02:00 |
device.c
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wined3d: The container is always non-NULL if GetContainer() succeeds.
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2008-10-16 12:35:34 +02:00 |
directx.c
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wined3d: Remove a redundant initialization of cfgs in CheckDepthStencilCapability (LLVM/Clang).
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2008-10-09 12:13:53 +02:00 |
drawprim.c
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wined3d: We only need to enable texturing for a target if we're going to draw with it (without a shader).
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2008-10-15 15:22:06 +02:00 |
glsl_shader.c
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wined3d: Make sure some variables are always initialized.
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2008-10-09 12:14:26 +02:00 |
indexbuffer.c
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…
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nvidia_texture_shader.c
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wined3d: Add a '\n' to Wine traces.
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2008-09-02 13:59:11 +02:00 |
palette.c
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…
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pixelshader.c
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wined3d: Move part of the shader instruction table to the backend.
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2008-09-24 12:53:05 +02:00 |
query.c
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…
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resource.c
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wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management.
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2008-10-08 14:17:03 +02:00 |
state.c
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wined3d: Add a checkGLcall() at the end of loadTexCoords().
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2008-09-17 20:50:04 +02:00 |
stateblock.c
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wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
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2008-09-04 12:26:59 +02:00 |
surface.c
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wined3d: The container is always non-NULL if GetContainer() succeeds.
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2008-10-16 12:35:34 +02:00 |
surface_base.c
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wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05 14:09:37 +02:00 |
surface_gdi.c
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wined3d: The container is always non-NULL if GetContainer() succeeds.
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2008-10-16 12:35:34 +02:00 |
swapchain.c
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wined3d: Skip copying the depth stencil if it's discarded.
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2008-09-23 12:25:18 +02:00 |
swapchain_base.c
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Assorted spelling fixes.
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2008-10-10 14:14:05 +02:00 |
swapchain_gdi.c
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wined3d: Add a swapchain method to set the dest override.
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2008-08-19 12:25:20 +02:00 |
texture.c
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wined3d: Set the texture name at surface creation.
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2008-09-25 11:52:50 +02:00 |
utils.c
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wined3d: Implement YV12 support for emulated overlays.
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2008-09-02 14:55:50 +02:00 |
vertexbuffer.c
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…
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vertexdeclaration.c
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wined3d: Don't try to draw with unsupported attribute data types.
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2008-09-22 12:20:34 +02:00 |
vertexshader.c
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wined3d: Move part of the shader instruction table to the backend.
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2008-09-24 12:53:05 +02:00 |
volume.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
volumetexture.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
wined3d.spec
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…
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wined3d_main.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
wined3d_private.h
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wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management.
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2008-10-08 14:17:03 +02:00 |
wined3d_private_types.h
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |