Sweden-Number/dlls/wined3d
Zebediah Figura eb52205645 wined3d: Remove the no longer used extra stream state.
This was used to implement high level patches, which were removed in 149a85c2e.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:19 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add GPU information for NVIDIA GeForce GTX 1060 3GB. 2020-02-07 20:14:12 +01:00
adapter_vk.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
arb_program_shader.c wined3d: Introduce wined3d_bitmap_is_set(). 2020-02-18 20:33:02 +01:00
ati_fragment_shader.c
buffer.c wined3d: Create Vulkan buffers. 2020-01-24 17:21:13 +01:00
context.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
cs.c wined3d: Make the adapter responsible for clearing UAVs. 2019-09-24 17:32:08 +02:00
device.c wined3d: Support NVIDIA alpha to coverage state. 2020-02-18 20:33:09 +01:00
directx.c wined3d: Add GPU information for NVIDIA GeForce GTX 1060 3GB. 2020-02-07 20:14:12 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement casting int to uint. 2020-02-07 20:14:06 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
sampler.c
shader.c wined3d: Store a gl_info pointer in struct shader_arb_ctx_priv. 2020-01-24 17:21:20 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle degenerate viewport Z ranges. 2019-11-20 23:03:21 +01:00
stateblock.c wined3d: Support NVIDIA alpha to coverage state. 2020-02-18 20:33:09 +01:00
surface.c wined3d: Fix the spelling of a comment. 2020-02-06 21:40:22 +01:00
swapchain.c
texture.c wined3d: Record dirty regions for d3d9 textures. 2019-12-10 22:15:05 +01:00
utils.c wined3d: Support NVIDIA alpha to coverage state. 2020-02-18 20:33:09 +01:00
version.rc
vertexdeclaration.c wined3d: Fix the spelling of some comments. 2019-12-12 23:17:05 +01:00
view.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
wined3d.spec d3d9: Retrieve light state from the primary stateblock. 2020-02-18 20:28:18 +01:00
wined3d_gl.h wined3d: Issue texture barrier before using a texture attached to FBO. 2019-10-27 19:12:41 +01:00
wined3d_main.c wined3d: Get rid of the "DirectDrawRenderer" setting. 2020-01-28 14:23:49 +01:00
wined3d_private.h wined3d: Remove the no longer used extra stream state. 2020-02-20 16:13:19 +01:00
wined3d_vk.h